Learning Fields of Fire

Over the years, Fields of Fire has proved to be quite tricky to learn for a lot of people. As a solitaire wargame, the usual method of a finding an experienced opponent, or even a club of experienced players, to guide you through learning this new, complex system is a non-starter. This leaves you at […]

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Developer Notes, Solitaire Systems

Defiance Design Happy Hour: A Developer’s Perspective

We intend to offer up our design notes regarding our simulation of the 2nd Russo-Ukrainian War, Defiance, beginning with Volume 1: Miracle on Dnipro: Kyiv & Chernihiv Campaign, from time to time. Given that we are designing a simulation regarding an ongoing conflict, it’s a first draft of history. Consequently, at least you’ll get some

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Developer Notes

Is A Gest of Robin Hood a COIN Game?

In the early days of 2020, as most of us were in confinement because of the COVID-19 pandemic, I found myself diving deep into Volko’s COIN series. My journey into the COIN system began somewhat by accident. I had played a couple of games, only with two players, and hadn’t enjoyed the experience. But as

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Designer Blogs

Three Days of Gettysburg Deluxe Edition – Designer Update

Three Days of Gettysburg Deluxe Edition’s design is picking up pace and is now moving through both alpha and beta testing of the current scenarios. These include the traditional first-day battle. However, multiple scenarios have different starting times for the whole July 1st fight. The first scenario begins at 7 AM and is designed with

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Designer Blogs, Development Updates

Panzer Expansion #4 Solitaire Scenario #46 Replay Part 2 — Turns 4-5

Turn #4 Spotting All the French Tanks can be seen. Most of the Germans can also be seen. Command Phase French Commands – The Tanks have Fire commands while the infantry, coming from off board, have Move commands.

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Series Replay

Firefight Friday #9: Scenario Design 3

Welcome back to Firefight Fridays. Last week in the eighth article I talked about the second scenario, “Between the Reich and a Hard Place”. To do that, we had to cover the basics of support weapons. Now as we move on this week we will look at the third scenario, “A Shot in the Dark”.

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Designer Blogs

RevCon 2024 After Action Report

It was a good year! Thirty-six individuals competed across a spectrum of five Revolutionary War games at RevCon during Prezcon in Charlottesville, Virginia last week. As always, players either played in only a single favorite game, in multiple games, or they competed in all five games in pursuit of the coveted “George Washington Award” for

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Convention Report, Designer Blogs

Five Manoeuvre Strategy Tips

The relatively simple rules of Manoeuvre leave plenty of room for stratagem, despite the card-fueled bouts of dice-chucking. Sometimes the game feels like chess as you feint, counterattack, and reinforce on a tight map. And while combat may be subject to the whims of fortune, your movement across the map is almost always in your

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Strategy Articles

Firefight Friday #8: Scenario Design 2

Welcome back to Firefight Fridays. Last week, in the seventh article, I talked about my approach to scenario design, then about the history, design, and surface level strategies for the first scenario, “Done with Sand”. This week I will be doing the same thing, covering the second scenario “Between the Reich and a Hard Place”.

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Designer Blogs

Panzer Expansion #4 Solitaire Scenario #46 Replay Part 1 — Introduction and Turns 1-3

Scenario #46 Replay You have to be fast on your feet and adaptive or else a strategy is useless.” Charles De Gaulle Starting French Forces Situation On 18 May 1940, during the three-day struggle for Stonne, the B1-Bis “Eure” was commanded by Captain Pierre Billotte. He was also in command of the 1er Compagnie, 41e

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Series Replay
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