Illusions of Glory, Second Edition: A “Step” Too Far?

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.  Gamers who examined these game components have commented, and I have answered their comments on […]

Illusions of Glory, Second Edition: A “Step” Too Far? Read Post »

Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 11: What to Do When the Yankees Come A-Callin’

By Ed Ostermeyer (Master Engineer – Grade 2) Again, I bid you a good day, my young prodigy. Thank you for meeting me in this out-of-the-way location. Our talk today requires restraint and privacy between colleagues. We will speak of shifting loyalties. As you may have gathered, the life of a Confederate Inventor and Entrepreneur

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 11: What to Do When the Yankees Come A-Callin’ Read Post »

Designer Blogs

Firefight Friday #17: Scenario Design 10

Back to the Frontlines Welcome back to Firefight Fridays. Last week I took a bit of a breather to recover from GMT’s Weekend at the Warehouse. This week we are starting on the home stretch of scenarios going into the core box. We begin with “Panzer in the Pocket”, our Falaise Pocket scenario. This is

Firefight Friday #17: Scenario Design 10 Read Post »

Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 10: Current and Drift: Cause & Effect

By Ed Ostermeyer (Master Engineer – Grade 2) Young Inventor! It is good to see you once again. Have you been applying what the two of us discussed in our last conversation? Well done. I am pleased with your diligence, both in study and application of what you are learning. Today, our topic involves one

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 10: Current and Drift: Cause & Effect Read Post »

Designer Blogs

Firefight Friday #16: A Weekend at the Warehouse

Welcome back to Firefight Fridays. This is going to be a very brief article this week, but I wanted to both give myself a moment to recuperate (ran a LOT of demos over the last week) and also talk about how Firefight Tactical was received at GMT this month.

Firefight Friday #16: A Weekend at the Warehouse Read Post »

Designer Blogs

Factions of The Weimar Republic: KPD

This overview provides historical perspectives on the KPD playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. For an overview on the NSDAP faction, be sure

Factions of The Weimar Republic: KPD Read Post »

Designer Blogs

Firefight Friday #15: Scenario Design 9

Welcome back to Firefight Fridays. Last week, in the fourteenth article, I talked about the eighth scenario, “Hedgerow Highway”. This scenario saw the first of a series of much larger battle grids and plenty of combined arms action. This week we are continuing that trend with our Mortain scenario, “To Hill with Them”. This scenario

Firefight Friday #15: Scenario Design 9 Read Post »

Designer Blogs

A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium

Introduction by Hannibal’s Revenge Co-Designer, Fred Schachter: While the GMT Team continues its efforts to make production-ready Hannibal’s Revenge, the next game of the Card Conquest System series, play testing progresses. While this is underway, readers may find of interest this report of a Hannibal’s Revenge playtest game between Robert Baynosa and his buddy Marlon

A Hannibal’s Revenge “After Action Report”: Sea Battles and the End of a Sexenium Read Post »

After Action Report, Designer Blogs

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue

Introduction by Fred Schacher, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to Playbook space limitations it would not be possible to include in the published game all Optional Rules, called OHR’s for

Congress of Vienna’s Optional Rule 15.6 for the Congress of Peace Issue Read Post »

Designer Blogs

How to Win as the Protestants in Here I Stand

Below you will find another fantastic article from Clio’s Board Games, this time discussing Protestant player strategy in Here I Stand. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel

How to Win as the Protestants in Here I Stand Read Post »

Strategy Articles
Scroll to Top