Plains Indian Wars Turn by Turn: Fifth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its fifth round of a 10-12 round game. This round both players face minor defeats while railroad interests and wagon trains make the greatest gains. The faction discs are back in the bag and we’re ready to be drawn for the […]

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After Action Report, Designer Blogs, Playtest Reports

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3)

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3) Read Post »

After Action Report, Designer Blogs

Thunder Alley – Strategy Tips from ElusiveMeeple

Today’s Thunder Alley Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Thunder Alley in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy, 1960:

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Strategy Articles

The Gandhi Chronicles Issue #2: An Overview of Nonviolent Operations in Gandhi

The Gandhi Chronicles Issue #2: An Overview of Nonviolent Operations in Gandhi Read Post »

Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game (Part 2)

The Dark Sands: AAR of Designer Solo Campaign Game (Part 2) Read Post »

After Action Report, Designer Blogs

The Dark Sands: AAR of Designer Solo Campaign Game

The Dark Sands: AAR of Designer Solo Campaign Game Read Post »

After Action Report, Designer Blogs

Wing Leader: Eagles Scenarios, Part 3

Wing Leader: Eagles Scenarios, Part 3 Read Post »

Designer Blogs

Carroll Burns the Bridge: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

Introduction Wargamers often praise a rules system for the “narrative” it provides during play. I assume what they mean is, if we were to describe in detail the course of the game as we played it, the result would sound very much like a historical account. If so, I would agree that the “narrative” is

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After Action Report, Designer Blogs

Plains Indian Wars Turn by Turn: Fourth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. This is the fourth round of a 10-12 round game. This round the U.S. player looked to make great gains only to be beaten back in the end. The faction discs are back in the bag and we’re ready to be drawn for Round #4.

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After Action Report, Designer Blogs, Playtest Reports

Hunt for Blackbeard: Action on the Map

We carry on our examination of gameplay in Hunt for Blackbeard where our previous article left off. We had surveyed the state of each player’s hidden area at a moment of play within the third of four possible turns. Now we look at the action on the shared main map board—especially, combat. Like the career

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Designer Blogs, Strategy Articles
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