Imperial Struggle Development Update: Ministry Deck, Event Cards, and New Art!

It is October 2018 and the Imperial Struggle continues! Thanks to the heroic efforts of Joel Toppen, we are on the verge of electronic playtesting via VASSAL, and I’ve been tweaking cards and cleaning up rules all summer. The game is playing very well on paper; now it’s time to find the problems that only […]

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Designer Blogs, Development Updates

Plains Indian Wars Turn by Turn: Third Draw Round

Welcome to the Great Plains of the American West. Back East a Civil War rages, but those who look beyond the war see a transcontinental railroad and settler expansion all the way to the Rockies. Across the wide Mississippi, Native Plains tribes brace for a war of their own against the white invaders. In this

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After Action Report, Designer Blogs, Playtest Reports

Here I Stand – 2 Player Strategy Tips from ElusiveMeeple

Today’s Here I Stand 2 Player Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Here I Stand in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips

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Strategy Articles

The Evolution of Expansion or Extinction #2: Design Decision – How to Avoid an Asymmetric Design?

The Evolution of Expansion or Extinction #2: Design Decision – How to Avoid an Asymmetric Design? Read Post »

Designer Blogs

Wing Leader: Eagles Scenarios, Part 2

Wing Leader: Eagles Scenarios, Part 2 Read Post »

Designer Blogs

Design Update: Conquest and Consequence

We are progressing steadily on Conquest and Consequence [CnC], the Pacific/Asia brother to Triumph and Tragedy. Like T&T, the game is a representation of the struggle for regional hegemony during the period 1936-45, but in the Pacific/Asia region. The map stretches from India to the US west coast, Siberia to Australia. The three factions are Japan, the USA/British

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Designer Blogs, Development Updates

Wing Leader: Eagles Scenarios, Part 1

Scenario design is an art, and one that we’ve been perfecting over more than four years of Wing Leader development. Maybe it’s time to describe what we’ve learned through the lens of the scenarios we have built. The new late-war expansion set, Wing Leader: Eagles, features some of our most advanced scenarios yet, and this

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Designer Blogs

Mystery Wizard: After Action Report and Strategy Analysis

Introduction This article summarizes an example (fictitious) game of Mystery Wizard, showcasing the flow of the game from beginning to end and the various strategies that players can take. In a game of Mystery Wizard, players first take their choice of one of the several unique Wizards, each with their own special spells and abilities.

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After Action Report, Designer Blogs

The Guns of August: An Illusions of Glory After Action Report

This is the first After Action Report (“AAR”) illustrating the interaction of Illusions of Glory rules with game strategy. As shorthand, this AAR references rules appearing inside parentheses. So, I refer you to a copy of the Rulebook here: Illusions of Glory Rulebook.

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After Action Report, Designer Blogs

Lee’s Lieutenants in the Shenandoah: Death Valley’s Confederate Leaders

In a previous article we looked at northern leaders depicted in Death Valley, one for each battle in the box. This article does the same for the Confederates. True, the article’s title is a little inaccurate, as Lee was actually only an advisor to Jefferson Davis until late in Stonewall Jackson’s Shenandoah campaign. But “Davis’s Lieutenants…”

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Designer Blogs
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