Firefight Friday #19: Scenario Design 12

Welcome back to Firefight Fridays. Last week we covered the paratrooper scenario “Best Laid Plans”. We also took a look at Demolition Teams. This week we will talking about the final scenario of the core box, “Crossing the River Styx”. This scenario covers the battle for Nijmegen. There are no new rules to introduce in […]

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Designer Blogs

Congress of Vienna’s Optional Historical Rules 15.7 – 15.17

Introduction by Fred Schachter, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to space limitations, it would not be possible to include in the published game all Optional Rules, called OHR’s for “Optional

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1867 Big Wyoming: Capturing Wyoming Rail History

The history of railroads in Wyoming is unlike any other. When the Union Pacific Railroad arrived in Cheyenne in late 1867, Wyoming was still a part of the Dakota Territory and was home to fewer than 8,000 people. The Wyoming Territory was not organized until 1869 and Wyoming was not granted statehood until 1890, at

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Designer Blogs

Factions of The Weimar Republic: Radical Conservatives

This overview provides historical perspectives on the Radical Conservatives playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. For an overview on the NSDAP and KPD factions, be sure to check out my earlier posts on Inside GMT.

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Designer Blogs

Firefight Friday #18: Scenario Design 11

Welcome back to Firefight Fridays. Last week we got back onto talking about the scenarios with scenario #10, Panzer in the Pocket. This week we will be talking about the penultimate scenario “Best Laid Plans”. This one has has a small but interesting wrinkle to it that I will cover first, then a new unit

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Designer Blogs

Illusions of Glory, Second Edition: A “Step” Too Far?

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.  Gamers who examined these game components have commented, and I have answered their comments on

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 11: What to Do When the Yankees Come A-Callin’

By Ed Ostermeyer (Master Engineer – Grade 2) Again, I bid you a good day, my young prodigy. Thank you for meeting me in this out-of-the-way location. Our talk today requires restraint and privacy between colleagues. We will speak of shifting loyalties. As you may have gathered, the life of a Confederate Inventor and Entrepreneur

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Designer Blogs

Firefight Friday #17: Scenario Design 10

Back to the Frontlines Welcome back to Firefight Fridays. Last week I took a bit of a breather to recover from GMT’s Weekend at the Warehouse. This week we are starting on the home stretch of scenarios going into the core box. We begin with “Panzer in the Pocket”, our Falaise Pocket scenario. This is

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 10: Current and Drift: Cause & Effect

By Ed Ostermeyer (Master Engineer – Grade 2) Young Inventor! It is good to see you once again. Have you been applying what the two of us discussed in our last conversation? Well done. I am pleased with your diligence, both in study and application of what you are learning. Today, our topic involves one

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Designer Blogs

Firefight Friday #16: A Weekend at the Warehouse

Welcome back to Firefight Fridays. This is going to be a very brief article this week, but I wanted to both give myself a moment to recuperate (ran a LOT of demos over the last week) and also talk about how Firefight Tactical was received at GMT this month.

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