“Bear with me;
My heart is in the coffin there with Caesar,
And I must pause till it come back to me.” – Mark Antony, from Shakespeare’s The Life and Death of Julius Caesar, Act III, Scene 2
It’s early Fall of 1990. We had just released our first three GMT games, and I thought at that point that I’d probably design most, if not all, of our games. Thank goodness that turned out not to be true. As luck or divine intervention would have it, the phone rang.
“Gene, this is Richard Berg. I see you are creating some really good games. I have some games that I think would fit in your line.”
The conversation continued, and I agreed to take his Civil War game, 1862, because I loved his GBACW system (though his 186x system was different) and Civil War tactical games in general. Then he continued…
“There’s this other game, one I’ve designed with Mark Herman, and I think it could be something special.”
“What’s the topic?” I asked.
“Ancients.” I deflated. I didn’t know much about the period and every game I’d seen set in ancient times was boring to me. So, like the total newb that I was, I said:
“I think I’ll pass on that one. I don’t think Ancients will sell” (and up to that point, I thought that was probably an accurate assessment).
“Ok,” he responded. And then he uttered those famous, intentionally grammatically incorrect words that I must have heard 500 times from him over the years: “But one never knows, do one?”
He continued. “Mark will be disappointed, but I’ll let him know.” Then we ended the call. I was really excited to be doing a game from Richard Berg, one of the designers I’d looked up to as I grew up playing SPI (and Avalon Hill) games. But I was a little disappointed about missing out on the opportunity to work with Mark Herman, who ran Victory Games (my favorite company) and was definitely one of my idols in the hobby (and still is!).
About half an hour passed after Richard’s call, then the phone rang again.
“Gene, this is Mark Herman. You don’t know me, but I’m going to ask you to do yourself a favor and take this Alexander game. It’s going to be something special.” It turned out to be a really short conversation. Mark’s personal touch–and something about the certainty in his voice–had won me over in three short sentences. So I said, “OK, I’ll take it.” Note that this was the situation Mark Herman often calls “the time Richard sold me into slavery to Gene,” but the truth is, he brought it on himself!
Of course, that game (Great Battles of Alexander) went on to win multiple awards, sell out several times, spawn a Deluxe version, inspire SPQR, and spearhead one of our best-selling and most acclaimed series ever, Great Battles of History. But the best part of the deal was that it let me work with Richard Berg and Mark Herman, who became lifelong friends.
I’m going to set Mark aside for a bit here–although he was Richard’s best friend and was along for many of the adventures described below–because I want this to be about remembering Richard and the many ways he entertained, encouraged, instructed, and brought us joy in the years we got to spend with him. He was much more than “one of our designers” to me; he was a good friend. So I want to spend the rest of this article telling you about a few of the things I loved about Richard Harvey Berg, who passed from this life several weeks ago, and share a glimpse of some of the good times we were blessed to spend together.
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Game Conventions in the Early Years of GMT
In the first ten years or so of GMT, I went to most of the big game conventions and ran the GMT booth. Mostly I was by myself, except when some of our designers or friends would volunteer to come help out. Richard was a regular in that department. For many years, he and Mark would show up for the convention, not take a cent for their trouble, and help man the booth for much of the three- or four-day shows. They REALLY helped me. I bought them food a lot and gave them a few games here and there, but basically they just did it out of friendship–something I’ll always appreciate.
Those were the times that really cemented our friendship: shared experiences, or maybe “shared hardships,” I think–as working long hours at a booth at a big convention is really tiring–and often isn’t all that much fun. But one thing I learned from Richard at those shows was how to really enjoy the process. He taught me that when you took your time with each customer, listened, shared a story, and were gracious, both of you would be happy when the encounter ended, regardless of whether any games were purchased. Many days, I would watch in amazement as Richard spent hour after hour sharing stories, listening intently and nodding as customers shared theirs, and thoroughly enjoying the interactions. And usually at some point, the customer he’d been talking with would come over and buy some games. Richard was a one-person convention marketing department, but I came to understand that he wasn’t doing it just to sell games. He genuinely liked talking with customers and sharing the joy of gaming (or baseball or music or whatever they wanted to talk about). I decided that was a behavior I wanted to imitate and learn from, and I’m ever thankful to Richard for the lessons.
Here are a few of the cool things we shared at those 90s conventions:
At Origins in Baltimore in 1991, together with Mark, after a long day at the booth we got to watch the 4th of July fireworks over the harbor (with Fort McHenry in the background) from the bar/restaurant on the top floor of the Hyatt Regency. With “Born in the USA” blasting from the speakers, it was an awesome and inspiring locale and show–something I’ll never forget.
At Milwaukee’s combined Origins/GenCon in 1992, Richard (who knew the town from previous GenCons) took us to the BEST Italian restaurant I’ve ever been to and introduced me to the beauty of perfectly-prepared veal. Later, as we got back to the hotel lobby, Richard spotted a baby grand piano in the center and moved toward it. Mark and I knew what was coming, as we’d previously benefitted from Richard’s impromptu rock ‘n’ roll piano concerts at his house in White Plains. Someone in the crowd of gamers asked, “Do you play?” Richard answered, “Oh, a little”–and launched into a medley of Fats Domino that rocked the house. There were a lot of wide-eyed gamers that night. Richard was REALLY good.
In 1993, at the Dallas Origins, Richard came to help at the booth, as usual. The thing about Origins that year was that the Miss Texas pageant was being held on the same weekend in the same hotel. So one night we get into the elevator, surrounded by several middle-aged, not-too-fit gamers, and right before the door closes, several Miss Texas contestants get on as well. In the awkward silence that followed, Richard looked from one group to the other, shook his head, and breathed, “When worlds collide…” It broke us all up.
That was also the year of the hyped Berg/Herman Clash of Titans GBoH grudge match. It brought a lot of interest to the booth, but the result was a foregone conclusion in my book. You see, anyone who knew Richard knew that he was great at DESIGNING games but not very good at all at WINNING them. I’ll give him credit; he put up a good fight. But Mark, the master strategist and tactician, prevailed. I always thought if I could have gotten Vegas to give me odds on that match that I could have funded GMT for years because there was NO WAY Richard was going to win.
At the Philadelphia Origins in 1995, we had a great show, but I planned poorly and ended up with over $10,000 in cash that I needed to get home on Sunday (when the banks were closed). The convention and the hotel were no help, and I didn’t know what to do as I was flying out that evening. Richard said, “No problem. Change it into the biggest bills you can find, put some in your wallet, but put most of it in your socks. No one will ever know.” It sounded crazy, but I tried it. And that’s how I ended up flying back to California (in the pre-9/11 days) with about $8,000 stuffed in the thickest socks you’ve ever seen! Hey, it got the job done!
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Design/Development Work Together
Richard was, of course, a gifted and prolific game designer. At the time I met him, I had exactly ZERO experience as a developer, having only designed three games of my own. So as we approached game projects where *I* was going to help *Him* make the games better, I didn’t really expect that Richard would pay much attention to what I had to say. Really, there was no good reason for him to do so.
I was stunned, then, by how often he asked my opinion: how I would make a game better, what was lacking from the game’s “fun factor,” etc. Looking back, I realize now that he was taking the time to invest in training me, which was and is a huge compliment.
Working with Richard in those days was really interesting. I was fascinated by how quickly he could make a game that existed in his head into a playable prototype. I don’t think I’ve ever worked with anyone who could accomplish it that quickly. He also loved putting random events in a game to add chaos and some “what might have happened differently” aspects to his designs. He was amazing at that part. And he could write with humor, taking the work seriously but himself not-so-much. The “finishing” aspect of the games, though, never interested him quite as much–not that he didn’t know it was important; he certainly did. It’s just that he found so much joy in the “creating” part of things and not so much in the “working out all the final nits” part, which is why he needed good developers over the years. When he had them, the result was game magic.
I’m pretty sure I didn’t qualify as a “good developer” early on, but Richard was very patient with me. He never treated me like the rookie that I was and never game me the impression that he thought he was better because of his experience and track record of successful game designs. I know some of you will shake your heads as you read this because there were definitely times and situations in his life in which you wouldn’t describe Richard as “humble,” but that’s what I saw in him in those early days. He was humble and patient and gave my suggestions more weight than they probably deserved. I appreciated it very much, and it made me determined to get better at developing as quickly as possible so I could help him make some great games.
After Great Battles of Alexander, we worked on some Civil War games (including reviving GBACW) and other smaller games, including Battles of Waterloo, which I still think might be the best game Richard and I ever designed/developed together. And we made SPQR, which I believe represents the pinnacle of Richard and Mark’s cooperative design skill in those days and was certainly the best title that GMT had produced to date. Through it all, Richard was in his element, turning what he read in his favorite books into dynamic systems that worked, filled with (of course) plenty of random events and more than a little humor. I still think the Flaming Pigs rule from SPQR is the funniest wargame rule I’ve ever read.
All in all, working with him to develop games in the 90s was one of the most enjoyable jobs I’ve ever had. Oh, sometimes it was frustrating, when we couldn’t get systems to mesh correctly. But working together with Richard was an education in game design for me, as well as an opportunity to deepen our friendship in another arena. Two or three times a week, he’d call, always with the same intro: “Hey Geno, what’s doin’?” And we’d talk about how to fix the problem du jour until we had consensus; then, more often than not, we’d talk about baseball for another half hour. I came to understand that baseball (and specifically Richard’s favorite team, the Mets) was worth a lot more discussion time than any game we might be working on. Right or wrong, it was good for perspective and fun to enjoy a shared fandom (although I love the SF Giants), even if over the phone. For the past 25+ years, my phone would ring–though less often in these later years as Richard’s health deteriorated–and virtually every time it was, “Hey Geno, what’s doin’?” But as time went by, we talked about games less and life–and of course baseball–more. Those were joyous conversations and good times, and I miss them–and Richard.
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East Coast, West Coast
Richard lived in New York, and later in Charleston, and I lived in California, so, as with many of our designers, the vast majority of the hours we spent together were on the phone. But there were those times when he or I made the transcontinental trip and hung out at the other’s house for a few days to a week. Here are a few of my memories of those trips:
The first time I went to Richard’s house in White Plains, he surprised me with show tunes on the piano (I had no idea at that point he’d been in a rock ‘n’ roll band), made me envious of his historical library, introduced me to his career on the stage, and generally helped “give me some culture.” We didn’t play a game the entire time I was there (that would NEVER happen at Mark Herman’s house!)! He was intent on making sure I had a grand time. Richard was an entertainer, a great host. So we ate amazing food and had awesome, wide-ranging conversations. He taught me “the secret” to several dishes, including “red pepper makes all the difference in great omelettes and scrambles” that I still use in the kitchen to this day. For a week in which I didn’t get to play any games, I had a blast. I met his family and could see how dearly he loved them.
The next time at Richard’s house is a blur to me, but I know it was in the fall of 1993 because Mark Herman took the train up from Maryland so we could all go together to watch Gettysburg, the new, epic film released that week. MAN, was that fun! I was thinking, “How cool is this, to get to experience a new film on a battle all of us know a ton about with Richard and Mark?” For me, it couldn’t get a lot better than that. So before the show starts, Mark says, “We have to make a pact that none of us will talk AT ALL until the movie is over. Because if we start talking about what we like and what’s wrong, we’ll end up missing half the movie.” Richard and I saw the wisdom in Mark’s words, so we all agreed. Well, the movie was so long that there was an intermission halfway through. So we get out in the lobby, and Richard starts talking about the movie. We quickly said, “NOOOOO! We have a pact. No talking until the movie’s over.” That was hard for Richard to take–as he really wanted to let us know what he thought–but he reluctantly agreed, and we finished the movie. Subsequently, we spent the ride back to Richard’s house and several hours that night dissecting the movie and sharing all the cool parts that touched us most. It was an amazing and memorable evening for me–one that seems like it happened just yesterday. I can still see Richard with his box of popcorn during the previews. Mark and I were digging into our popcorn, but Richard hadn’t touched his. “That is NOT the way it is done,” he instructed us. “We wait until the movie starts to eat our popcorn.” Mark and I looked at each other, shrugged, and continued eating our popcorn. “Philistines!” was Richard’s light-hearted rebuke. It was not the last time we’d hear that from him!
Richard visited our house in California a couple times. He came out in 1999 for our inaugural GMT Weekend. That was before we had a big warehouse, so we had it at an empty space in the local mall. Here are a couple of my photos of Richard from that weekend:
The thing I’ll always remember from that trip is that Richard brought Luke a gift. Richard always brought a house gift–something that seems mostly out of fashion these days. And his gift was always thoughtful. This time, he brought Luke (who was 3 years old at the time) a matching pair of bears wearing SF Giants uniforms. It was a kind and thoughtful gift, one that Luke kept in his Giants mini-shrine above his bed for many years. I went in Luke’s old room the other day and saw those bears still above the headboard. It reminded me of Richard and a side of him that I wish all of you could have seen.
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“Everybody has a plan, until they get hit.”
One of the things I most admired about Richard was that he was able to take life’s punches and keep getting up. The details of those punches involve stories that are not mine to tell. I’ll just say this: I pray that I never have to bury a son, as Richard did. I know it shook him to his core and that the grief and the hurt affected him deeply. MAN, I felt for him. I can’t even imagine what that would be like. For all his public gregariousness, Richard was a very private person. He didn’t talk about it much. He mostly just walled off that part of his life, except for sharing an occasional happy memory with me. I didn’t want to bring it up for fear of causing him more pain. I wish I could have helped him more, but I think he just felt like he had to deal with that in his own fashion. But as I watched him move forward with his life, scarred certainly, but still fighting, I admired the heck out of him for his tenacity and will to keep fighting. The depth of the tragedy he’d endured naturally made me root for him even more.
I know Richard had a reputation of sometimes being acerbic, even harsh online, and I’m not here to fight with anyone about who he was to them. I definitely saw a sadder and sometimes angrier Richard in the last chapters of his life. I’m no psychologist, but I attribute a lot of that to his loss, his grief. Regardless, he was still my friend. And he remained a good one. But he could be rougher in these last years, for sure. I think one thing that was always true of Richard was if he was upset, he wanted you to know with certainty that he was upset. There was no guile or subterfuge about him. He just said it straight up. One day he sent me an email that apparently didn’t get through to me. Well, ignoring him was not something a friend should do, so he fired off a missive basically telling me that if he didn’t hear from me within the next 8 hours, various versions of Armageddon were going to ensue. I shook my head, picked up the phone, and called him.
“Yessss,” he answered, his voice all sweetness and light. “I just had a feeling you might be calling today.” I wanted to let him know I was displeased with his methods but that he was still my friend, so I said, “You know what, Richard? The Mets suck!” There was about a three second pause, then he started laughing. Message received. We worked out the issue in about five minutes, then talked about the important stuff: baseball, of course.
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Epilogue
My last phone conversation with Richard happened about three weeks before he passed from this life. I knew his health was bad and didn’t look like it would improve. I had an opportunity to do him a small kindness and was most happy to do it. He called that day to thank me. “You’ve never forgotten me,” he said, his voice wavering. It brings tears to my eyes as I write this now just as it did that day on the phone.
And then, suddenly, his voice was strong. And he asked the last question he’d ever ask me: “How are your Giants doing?” I had to smile…
Best InsiderGMT ever! Thanks, Gene. And blessings to Richard, who undoubtedly is training a lot of angels in how to develop great games…..
Perfect, Gene. Thanks for sharing.
Very nice tribute. We’re all lucky to have even one such great friend. Thank you for sharing.
When you saw Gettysburg, was it at the Premiere shown at the town (Gettysburg) theater? If so, I was there as well. (It may have been a second showing…I just remember a lot of production hands being there with TNT shirts on.) It was an amazing feeling seeing that and then walking out into the street knowing it had occurred among those actual streets and fields.
This is a wonderful piece, Gene.
This was both a beautiful tribute as well as just information on a gaming giant. I have always enjoyed games of all era’s and went back after hearing of Richards passing and found that many of my games going back to the 60’s and was surprised just how many had Richard Berg’s name on them… so many great memories growing up in the 70’s and 80’s playing those classic games. GMT is now my favorite gaming company and I own 40 or so titles and many of them bear his name as well. Thank you for such an awesome story told here in a very insightful way on both the hobby and the man. It was enjoyed very much… Thank you
Thank you for writing this, and I am glad I read it. My few interactions with Mr. Berg were all online and prompted me to block him and never purchase any of his games. He infuriated me that much. It is nice to see a different side to him, and is a reminder for me not to judge someone by their online “persona”. I am sorry I didn’t get to know him as you did, I may have enjoyed his games more. I have played a few over the years that a friend has, and I think I still have one of his games around here somewhere tucked away and forgotten.
Again thank you for this glimpse of a man that I have only known through the final years of his life and only online – thus a negative experience. It is nice to hear the positive.
John
Thank you for sharing Gene. Friendship of this magnitude is few and far between. Very nice tribute.
Thank you Gene for your wonderful tribute to a great man of our hobby and for providing us insights into Richard the friend and the man of many accomplishments outside of the gaming world. I’ve enjoyed every one of Richard’s games that came my way, even Campaign for North Africa that I haven’t actually played yet, but I have used it as a valuable reference source ever since it arrived from an SPI pre-order so long ago in the 70s. I’m probably a majority of one, but I also really liked his SPI Baseball game, and wished that he had developed that into a complete game system for all the teams. More recently I’m an avid fan of the Men of Iron series, and of course the Great Battles of the American Civil War in all its incarnations, especially those on the Mexican-American War. I’m so sad that Richard has passed, but I’m happy to say that his legacy will live on through his many wonderful games that will be enjoyed through the ages.
Thank you for this very moving tribute to friendship and its enormous power.
Very moving and very nicely put. Thanks for showing us that side of him.
Nice article Gene. I worked with Rich in the late 80s and early 90s on a a number of his games and wrote for the BROG. I think the only GMT game of his I worked on was Battles of Waterloo and that was as a playtester. I remember when talking to Rich I always referred to you as Geno, or El Geno. I think he liked it and started using it himself. But I have to say that the in-person version of him was nothing like the online version – particularly post-2000. He was fun to hang out with, a great guy, and in the early 90s I considered him a real friend. After his event, we didn’t talk as much. Sadly. But I still cherish those times in the late 80s and early 90s and the things he taught me…as well as the great topics only HE had the guts to cover.
I had the privilege of playing a game of Medieval around 2002 or so, RHB, Mark McLaughlin, and Bob Leonhard all at the table. I’m a west coaster, so only went three years, but that was a high point for me. RHB was a very different person in person, but like me, he saw no point in hiding an opinion he found objectionable (or outright wrongheaded) and it formed my opinion of the man
A few years ago a friend posted a picture of myself and some friends playing, IIRC, Fire in the Lake. I wore a shirt that said “your ego is not your amigo,” to which RHB apparently tweeted something about how no great art or technological breakthrough was possible without ego. Had I been someone involved in social media, I’d intended to write back, “Richard, the shirt should say ‘your ego is not MY amigo!’” Of course, he was right. As was I!
Also wonderful to hear he was a gigging musician, as am I.
Thank you for the wonderful remembrance, Gene.
I was at WBC when I heard. It was also my daughter’s 24th birthday. I never knew Richard Berg and what I did hear was mostly negative. But I’m glad to read about your friendship with him. Rest In Peace,he is with the angels now
Simply wonderful!
Condolences to the Berg family on Richard’s passing. Your memorial tribute was definitely heartfelt on the wonderful friendship shared with an amazing person and game designer. His legacy and memory lives on in every game that everyone plays.
I’m so sorry to hear of Richard’s passing. I never met the man, but if his name appeared on a game box, I bought it and added it to my collection. Thanks for the memories, Gene! I’m going log off now and shed a few tears….John O.
It is hard to argue that anyone else had a greater impact on the wargaming hobby . . .
I hope I’m not the only person who noticed, as I looked through the “Tribe” cards
in Berg’s game “Geronimo” (all of which bore 19th century photographs of Native
American warriors from the tribe in question), that one tribe seemed to be fictitious–the “Rogues”.
Then I saw that the individual pictured on the card was Berg himself. The photo was
sepia-tinted, and Berg wore an “Indian headdress”–bug he also wore a wristwatch.
😉
Beautiful. Richard Berg was a giant in the hobby, and he will be missed.
A great tribute, Gene. Thank you.
Perfect!
Thank you for sharing the memories Gene….only knew him as a fantastic designer, nice to hear a bit more of him as a person.
Thanks, Gene! A grand tribute to a great guy and a great friend!
I met Richard (and you and Rodger and Vance) at Origins 1994 in San Jose. He talked with me first, was both charming and interesting. I bought two games. And became a follower of GMT Games. Eventually I worked a GMT booth at Origins with him. I remember his humor, comments and incredible knowledge of gaming and a huge variety of things. Margaret, who also was working the booth, thought him a hoot. The combo of Herman and Berg made a huge difference in the hobby, especially with GMT Games. You “chose wisely” when you responded to Berg’s offer, something that I admire to this day, as you’ve been fortunate in all those you’ve chosen to work with at GMT Games, including Mark Herman, Rodger, Tony, Andy and, later, Mark Simonitch.
WOW! What a great tribute! Thanks for sharing!
Gene, you certainly lost a dear, close friend, and the rest of us in the hobby lost a giant. Thank you for posting this memorial, and letting all of us who didn’t have the privilege of knowing Richard personally to see just how good of a friend he was. Thank you so much for sharing these memories of yours with us and helping us all know him a little better. And though I never got the chance to actually meet Richard, I too share your grief at his passing, for he was a big part, via his game designs, of my introduction and later enjoyment over the years in this strange little hobby we all so love.
R.I.P. Richard Berg, you will certainly be missed.
I met Richard once or twice at WBC in its Hunt Valley era. I remember complaining of a headache while playing a prototype Great Wall of China themed Euro ..”I hope it’s not the game” sez Richard.
While I had corresponded with Richard before, the Milwaukee Origins/GenCon was where I had the experience of sitting at the GMT booth for a day or two with Mark and Richard. And seeing a photo of myself reminded me of the GMT Weekend at the Hanford Mall.
Thanks for sharing. That was a great read and a lovely tribute.
My brother, who was a massive Mets fan and brought me into wargaming back when I was 10 (he needed an opponent to beat up on), was very much like Richard Berg and when he died a few years ago and I went through his game collection and his life, I remember thinking how of all of his games, Terrible Swift Sword was always his favorite.
And the thing about these incredibly intelligent and ridiculously well-read men is how they take time to listen to us, even though they already know everything we are going to say. Sure, sometimes they come off as cranky, but believe me, when you discuss something w/them, you’d better bring your A game. They make us better people, even as they sometimes struggle w/a world where there seems to them to be an unending supply of fools.
My brother made me a better person (and a much sharper game player) and gave me the gift of this deep and rich hobby, and it sounds like Richard provided some of that for you too Gene.
Thank you so much for sharing.
I miss my brother all of the time, and truly, still find it strange that he’s not coming to the family gathering this labor day weekend. I didn’t know Richard personally, but I’m sorry for your loss and I’m sorry for all of our loss.
Awesome!!!!
Only had the pleasure of meeting him once in charleston, at a friend’s gaming sessions. We played some kinda mockup of one of his designs in progress, don’t even remember it now, but certainly remember Richard. Great person, terrible strategy game player, LOL!!! Great times and wound up getting serveral of his published games from him on the spot. I do remember there was much amazing amusing dialog during the whole evening, he COULD host a great game, even at someone else’s home, LOL!
My goodness…one of the Titans of our hobby has gone on to pastures greener. I have been board wargaming for 49 years, and Richard H Berg’s designs have been so much a part of that wonderful experience. I was never lucky enough to meet the man himself, but I think I had caught a glimpse or two of him through his stellar designs. He will live on through his games for years to come.
Thank you for writing that tribute about RHB. He had a huge impact on my life for sure. I never played his games or even asked about them . I dont even own one. I remember games pieces all over the house and on Saturdays maps on the dinning room table when he had people over to test his games. He walked around the house with a book in one hand ( open, because he was reading while walking , who can do that?) and a huge glass of crystal light in the other.
I remember being at work in NYC in the early 90’s and someone said that they spent the weekend playing war games and I said ” aww how funny, my uncle designs war games…. ” he then said ” Whose your uncle? ” when I told him Richard, his jaw dropped , and a silence came over the room. He asked if he could meet Richard sometime and I was like ummm sure I guess..I told Richard of this happening and how funny I thought it was.. he just smiled and told me to invite my coworker to game test with him.
When our family lost Alex ( my cousin, Richard’s son) Richard also lost his mother 6 weeks to the day of Alex’s death then 3 days later we had 9 11 . When I was with Richard that afternoon (funeral prep for his mom) he was a mess. I have never seen him falling apart like he was , he couldn’t get ahold of Mark Herman , and he was distraught that the plane that hit the Pentagon and taken away Mark as well.. 6 months later Richard moved to Charleston I called him as he was leaving NY and cried. He kept saying Why are you crying? I just said Richard I’m going to miss you..I love you you know. You will always be my uncle..He just said, dont worry it’s going to be okay. I spoke to him a few times over the years but it was never the same.. Thank you for your memories. I am so grateful I got to read them .. Angela
Thank you for letting me know this man a little better. I didn’t know Richard had lost a son. I know what that’s all about. Somehow it makes a little more intuitive sense to me why his games are always the ones I gravitate back to. I love them, and now, thanks to you, it seems ok for me to love him a little bit, too.
I started wargaming in 1972, and it wasn’t long before I was playing Berg-designed games. I grew to really appreciate his style and his creativity. I could always trust his work, and I collected many of his games. Even after I lost my collection to Hurricane Katrina, I strove to rebuild his offerings.
I also met him at a con, and around 1990, I did the research for the orders of battle for his game on Murfreesboro. I loved our phone conversations. He was one in a billion. Hearing of his passing provided me a sorrow and a sense of loss that I only felt twice before, and that was upon hearing of the deaths of Phil Hartman and Robin Williams. Like them, Richard Berg was a creative genius, and a giant in his field.
Thank you for your memories of Richie. He was my friend in college and had a personality that one never forgets. I made contact with him once at a college reunion all the old fraternity brothers (hard to believe he was a fraternity kind of guy) were having dinner in a hall. I spied a piano in another room and had it moved to where we were. Richie was gracious enough to sit and start to blast out some of his R and R repertoire. He introduced all of us to the Beetles (including how to spell it, dummy) as well as Motown and on and on. I was extremely pleased to read Richie’s life was fulfilling and he had a memorable career. But his life was also filled with pain as you point out. When he was a college senior his closest friend, Richard Paradise died of leukemia. Richard was with him to the end. They had great times together. I hope they still are. Thank you again