In the previous installment of this series we talked about some of the influences that went into the framing of the Solitaire TacOps campaign system. This connects operational planning with tactical decision making. The impacts at both scales directly affect the player’s ability to win or lose the campaign. This article will use an actual play session to show how this plays out on a single map of the campaign.
Historically the first urban map was reached on the evening of December 20, 1943, 14 days into the campaign. Solitaire TacOps as a system is less about recreating that history, and more about giving players the historical conditions to make their own decisions. As such, in the open campaign a player can arrive at the edge of Ortona earlier or later depending upon their performance through the regional maps. Those prior decisions and the results from them will determine which formation will be the first to arrive, which itself can have a huge impact on the outcome.