Simple Great Battles of the American Civil War Overview

At the proverbial 10,000 ft. view, Simple GBACW (or Simple Version) looks very similar to the GBACW Series Rules. It should of course, because they both use the same maps and counters for units and leaders. The Sequence of Play and the flow of the game are very similar as well; each division receives a […]

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Designer Blogs

Meet the Jin (Wu): A Civilization of GMT’s Ancient Civilizations of East Asia

The Jin (also often known as the Wu in deference to the Jin’s founder, Emperor Wu) played a vital role in many of the wars of ancient China’s unification – and in the rebellions that undermined such efforts to bring China under the rule of a single dynasty.   They were an inventive, artistic, and highly

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Designer Blogs

The Play’s The Thing

Below you will find an excellent article cross-posted from Francis K. Lalumiere at Reports from the Front Lines. This article features his love letter to the Combat Commander series. For those interested, you can read his original post here. -Rachel The existence of the most recent edition of Combat Commander made me wake up to two startling

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Hobby General Interest

Designing the Third GMT “Ancient Civs” Game: Ancient Civilizations of East Asia (Part 2 of 2)

Introduction by ACEA Co-Designer, Fred Schachter: This article’s Part 1 of 2 provided Designer Chris Vorder Bruegge’s general overview, with historical references, of how Ancient Civilizations of East Asia was designed.  This included video links readers may find of interest in gaining appreciation of the game’s historical context. In Part 2 of 2, Author Chris

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Designer Blogs

Meet the Zhou: A Civilization of GMT’s Ancient Civilizations of East Asia

Meet the Zhou: A Civilization of GMT’s Ancient Civilizations of East Asia  By Mark McLaughlin & Fred Schachter The Zhou were one of the key civilizations which helped define China and its culture. They endured for some 789 years, from c. 1046 BC until 256 BC, the longest span of any dynasty in Chinese history. Their core source of power was

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Designer Blogs

Streamlining World War I Combat and Logistics in A Hell So Terrible

Although the Battle of Verdun was truly unique in so many ways, it was also a prototypically brutal First World War slugfest. Characterized by pulverizing “rain of steel” artillery barrages, murderous trench assaults across No Man’s Land, vicious close quarter fighting utilizing everything from entrenching tools to flamethrowers, and all other aspects of this primeval

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Designer Blogs

Designing the Third GMT “Ancient Civs” Game: Ancient Civilizations of East Asia (Part 1 of 2)

Introduction by ACEA Co-Designer, Fred Schachter: What a journey it’s been with my buddies Chris Vorder Bruegge and Mark Mclaughlin in creating the “Ancient Civs” Game Series!  It started with Ancient Civilizations of the Inner Sea (ACIS), then Ancient Civilizations of the Middle East (ACME) and now we’re pleased to offer through GMT the next

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Designer Blogs

Introducing Simple Great Battles of the American Civil War

GBACW “The Great Battles of the American Civil War (GBACW) system allows gamers to simulate American Civil War era battles on a regimental level, using mechanics that concentrate on the use, effects and personalities of battlefield command, as well as the tactical difficulty in maneuvering such large numbers of troops and bringing them to bear

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Designer Blogs

Meet the Shang: A Civilization of GMT’s Ancient Civilizations of East Asia

The Shang are the earliest recorded dynasty of ancient China. For far more detail than this summary can convey, see: Shang dynasty – Wikipedia. There are also numerous YouTube videos regarding them. The Shang are credited with giving China its first written language – as found on oracle bones used by their priests for divination.

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Designer Blogs

How to Win at Imperial Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing some winning strategies for Imperial Struggle. You can also find this article on Clio’s blog. Enjoy! -Rachel Back to the strategy posts – this time in the tried-and-true fashion of giving three basic tips which new and intermediate players can easily remember. Today, we’re going

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Strategy Articles
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