Examples of Play

The Last Hundred Yards Example of Play – Part 2

This is the final installment of the Extended Example of Play for the Last Hundred Yards Mission #2 “Flushing Quail”. The first installment, The Last Hundred Yards Example of Play – Part 1, can be found on InsideGMT. In continuation of this mission, two American platoons had been tasked with driving a German outpost from […]

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Designer Blogs, Examples of Play

MBT Example of Play (Part 3): Advanced Game ATGM Dodge

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Designer Blogs, Examples of Play

Gallipoli, 1915 Example of Play (Part 2) – Moving, Firing, Assaulting, Hiding

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Designer Blogs, Examples of Play

Gallipoli, 1915 Example of Play (Part 1): Moving, Firing, Assaulting, Hiding

This example uses scenario 10.7.1 Kemal’s Counter Attack, a two-player scenario designed to be played in an afternoon. Kemal Mustafa Atatürk was the commander of the 19th Division, the first senior Ottoman commander on the scene at Anzac. His quick actions saved the day for the Ottoman Empire. In this scenario he has just issued

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Designer Blogs, Examples of Play

MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left

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Designer Blogs, Examples of Play

MBT Example of Play (Part 1): Basic Game AP Combat

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Designer Blogs, Examples of Play

Silver Bayonet Example of Play

The following example of play is not based on any particular scenario. This is the same example which is available in the rules for Silver Bayonet which can be found, along with the the player aid cards and other resources at the Support Site. Silver Bayonet Example of Play This example of play, while not

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Designer Blogs, Examples of Play

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet

Once again we find ourselves deep in the jungle basking in the sunshine and tropical weather. This scenario, #5, depicts the ill-fated journey of the 2/7 Cav (along with elements of the 1/5) as they humped overland from the aftermath of LZ XRAY to a new landing zone, LZ ALBANY, a few miles away. The torturous terrain

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Designer Blogs, Examples of Play, Playtest Reports

The Drang River Valley (LZ MARY): Scenario #3 After Action Review from Silver Bayonet

Following the recommended order of scenario play, the first is #6 Tea Time, we come to scenario #3 LZ Mary. This scenario depicts the night ambush conducted by A/1/9 and some CIDG Strikers on the NVA 66th Regiment as it was moving into the Ia Drang Valley as well as the subsequent NVA counterattack. [NOTE:

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Designer Blogs, Examples of Play, Playtest Reports

Tea Time: Scenario #6 After Action Review from Silver Bayonet

Here’s an AAR of the shortest scenario in the game: #6 “Tea Time”. This scenario simulates the night attack by the VC on the Brigade HQ. The HQ was lightly defended and cooks, clerks, and other “ash & trash” were pressed into service as riflemen. The HQ was saved, but that safety was bought dearly.

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Designer Blogs, Examples of Play, Playtest Reports
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