Examples of Play

MBT Example of Play (Part 2): Advanced Game AP Combat

Continuing the AP Direct Fire example from the Basic Game, everything remains the same with the exception of the Hit Angle, Hit Location and Damage determinations. It is determined that the M2A1 Bradley’s Rear/Side Hit Angle is applicable [in the Advanced Game there are four hit angles (six when including the mirrored right and left […]

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Designer Blogs, Examples of Play

Silver Bayonet Example of Play

The following example of play is not based on any particular scenario. This is the same example which is available in the rules for Silver Bayonet which can be found, along with the the player aid cards and other resources at the Support Site. Silver Bayonet Example of Play This example of play, while not

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Designer Blogs, Examples of Play

A Walk in the Sun: Scenario #5 After Action Review from Silver Bayonet

Once again we find ourselves deep in the jungle basking in the sunshine and tropical weather. This scenario, #5, depicts the ill-fated journey of the 2/7 Cav (along with elements of the 1/5) as they humped overland from the aftermath of LZ XRAY to a new landing zone, LZ ALBANY, a few miles away. The torturous terrain

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Designer Blogs, Examples of Play, Playtest Reports

The Drang River Valley (LZ MARY): Scenario #3 After Action Review from Silver Bayonet

Following the recommended order of scenario play, the first is #6 Tea Time, we come to scenario #3 LZ Mary. This scenario depicts the night ambush conducted by A/1/9 and some CIDG Strikers on the NVA 66th Regiment as it was moving into the Ia Drang Valley as well as the subsequent NVA counterattack. [NOTE:

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Designer Blogs, Examples of Play, Playtest Reports

Tea Time: Scenario #6 After Action Review from Silver Bayonet

Here’s an AAR of the shortest scenario in the game: #6 “Tea Time”. This scenario simulates the night attack by the VC on the Brigade HQ. The HQ was lightly defended and cooks, clerks, and other “ash & trash” were pressed into service as riflemen. The HQ was saved, but that safety was bought dearly.

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Designer Blogs, Examples of Play, Playtest Reports

MBT Initiative Example of Play

In MBT, players manage the flow of the game through control of the initiative. It dictates the course of action for the current turn. Who controls it is determined during the Initiative Phase. Initiative works hand-in-hand with command and control. Both relate to the management and sequencing of individual units. However, because the Command Phase

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Designer Blogs, Examples of Play

MBT Command and Control Example of Play

Command and control is a common element of most tactical games for good reason. Force management is a necessity to properly model low scale combat where each counter represents just a single unit up to no more than a few, not to mention supporting infantry units. It basically comes down to who can do what

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Designer Blogs, Examples of Play

MBT Artillery Example of Play

Since it first arrived on the battlefield in the 12th Century, artillery has played an ever expanding role. This no less the case on the modern battlefield of 1987. Whether employed off-map or as on-map fire support, artillery assets are a major facet of MBT. In game terms, artillery comes in two flavors: individual on-map

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Designer Blogs, Examples of Play

Illustrated Example of Play #1: Anti-Tank Ditch Crossings and More

Historical Situation, Yom Kippur War – At 2 PM on October 6th 1973, the Syrian army and air force launched a massive assault on the Israeli occupied Golan Heights. Three Syrian infantry divisions, bolstered with an armored brigade, assembled close to the border. In the rear, two powerful armored divisions were ready to exploit any

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Designer Blogs, Examples of Play
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