Designer Blogs

How Combat is Resolved in Iron Storm

The development of Iron Storm has been going smoothly over the past few months, and the game’s core systems are now close to finalised, with only small tweaks being made as our dedicated playtesters continue to push it to its limits. In this article I will give an overview of the game’s combat system, which […]

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Designer Blogs

Imperial Eagles: Air War in the Pacific 1941-43 — Allied Aircraft

Since the Japanese need someone to fight, this second article for Inside GMT will describe the planes with which the Allies oppose them in Imperial Eagles. The US Army Air Force has aircraft in almost every campaign in the game, and more models than any other service.  These are the planes which held the line

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Designer Blogs

Here I Stand Game Example: Two-Player Variant

What follows is a detailed, turn-by-turn actual two-player game pitting the Here I Stand game designer Ed Beach as the Papacy player against a collective group of other skilled players playing the Protestant side. This group included several HIS playtesters and a number of ConsimWorld Forum members. The ConsimWorld forum board was used to debate

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Designer Blogs

Rebellion: Britannia, Leaders

Each faction always has one of two possible leaders that are always available in a set (historical) sequence. But when a faction switches between leaders is determined by the Events deck, and since not all cards from that deck are present in the same game it’s possible these events aren’t triggered and a faction never

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Designer Blogs

A Fading Star #2: Harakat Al-Shabaab Al-Mujahideen

Al-Shabaab (from its full name Harakat al-Shabaab al-Mujahideen, or ‘Mujahideen Youth Movement’) is a very singular case among the movements that have made the headlines since the rise of violent transnational Islamism. From 2007 to 2014, the organization could sway and control a majority of Southern Somalia, including numerous urban centers, despite the presence of

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Designer Blogs

Across The Bosporus: Bringing Levy & Campaign to Asia Minor

The medieval era: a clash of swords and armor, archers winning the day against charging knights, the dust and roar of melee, lords’ banners snapping crisply in the breeze, high castle parapets withstanding mighty sieges. These are the familiar images that likely come to mind and captivate the imagination when played out on the table

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Designer Blogs

Rebellion: Britannia, The Events Deck, Part #2

Rebellion: Britannia, The Events Deck, Part #2 Read Post »

Designer Blogs

Imperial Eagles: Air War in the Pacific 1941-43 — Japanese Aircraft

For anyone who’s ever played Down in Flames, their first question is probably, “what aircraft do we get in Imperial Eagles?”You’ll be getting a mix of old and new, with even the “repeats” brought up to Wild Blue Yonder standards.  As befits a game featuring Imperial Japanese aviation in World War II, this first article

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Designer Blogs

Illusions of Glory: Playtesting the Next Edition

The next generation of rules, mapboard, player aid cards, and counters for Illusions of Glory are open for playtesting.  Links to a Vassal playtest module and next generation rules (labeled “Summer 2022”) are located on the Illusions of Glory webpage.  Please send your critiques to me at Ohiogrognard on BoardGameGeek. The rules have been clarified

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Designer Blogs, Development Updates

Rebellion: Britannia, The Events Deck, Part #1

There are 12 rounds in each game of Rebellion: Britannia – unless an automatic loss condition for Rome is triggered (she has 2+ Forts and 6+ Settlements burnt at the same time, or has all 4 Legions destroyed) in which case the game ends immediately. At the beginning of each round the top card of

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Designer Blogs
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