Designer Blogs

Downfall: Conquest of the Third Reich Preview 1 — The Game Design in the Map

Currently on the P500, Downfall is Chad Jensen’s strategic-level two-player game on the final three years of WWII in Europe. He evolved the design over several years and left its parts in various stages of completion. I was honored to pick up the project and see the design through. The game begins at the high-water […]

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Designer Blogs, Development Updates

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted

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Designer Blogs, Development Updates

Infernal Machine: The Torpedo Boat during the Civil War Part One – Genesis at the Gate of Hell

At the start of the American Civil War, the Confederacy was faced with an almost insurmountable problem. Using its navy, the United States was able to blockade trade, not only through coastal ports, but also the necessary interstate riverine trade on the South’s crisscrossing network of rivers, canals and lakes. For a predominately-agricultural nation like

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Designer Blogs

Bear Trap Gets Two Short Scenarios, and More!

As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team. In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament

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Designer Blogs, Scenarios/Variants

William G. Cheeney – A Spark, Burning Bright

In my ongoing research for “Infernal Machine: Dawn of Submarine Warfare,” I have made the acquaintance of a number of very interesting people, not only in my current era, but also from the American Civil War period. The mid-19th Century is one of the most interesting periods of human endeavor. The Industrial Revolution, filled with

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Designer Blogs

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” Part 5 — And So Into History: July 1862 – April 1863

In July, 1862, Union General George McClellan’s Peninsular Campaign came to its ignominious end on the banks of the James River, as his Army of the Potomac huddled under the protection of the US Navy’s guns at Harrison’s Landing. Little Mac’s version of the West Point “Turning Movement,” conceived (but not performed) in grand Napoleonic

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” Part 5 — And So Into History: July 1862 – April 1863 Read Post »

Designer Blogs

The World Turned Upside Down, Again! Battles of the American Revolution Tournament at WBC 2022

After Action Report Part I Twenty one players joined the BoAR tournament at the WBC this year.  While that number is a bit lower than our average draw it was nevertheless a respectable showing for a down-year overall.  And, with six Heats plus a Quarter Final, Semifinal, and Final we played a total of 42

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After Action Report, Designer Blogs

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862.

During his preparations for the Appomattox River Raid, the commander of the US Navy raiding force, Commodore John Rodgers had become concerned about the river route his task force would take. The primary target was the Richmond & Petersburg Railroad’s High Bridge over the Appomattox River at Petersburg, Virginia. Also targeted was the R &

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862. Read Post »

Designer Blogs

Zheng He Playthrough with Geoffrey Engelstein — Part 4

Welcome back to this playthrough of the first voyage of a campaign game of Zheng He! This is the fourth and final part. I won’t be explaining many rules here, so starting here might be a bit confusing. I’d recommend checking out Part 1, Part 2, and Part 3 to catch up on the voyage

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Designer Blogs

Pragmatism, Tension, and the Power of Cooperation in Mr. President

I’ve gone to some lengths to try to keep Mr. President from reflecting a partisan point of view, as I have no interest in being part of any game that would further the deep divisions we already have in this country around party loyalties, personalities, and platforms. What I have tried to do is present

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Designer Blogs
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