The Beasts of the Apocalypse

It should come as no surprise that the question I get asked more than any other regarding Apocalypse Road is, “What are the cars like?” or “Can we design our own cars?” I guess I should answer the second question first, and you may not like it. No, the cars that come with Apocalypse Road have been designed by Carla and myself and will be the same for each team. As for what are they like…

FAB: Golan ’73 Al-Owda Scenario and Additional Optional Rules

Scenario 20.3: OPERATION AL-OWDA

Overview

This is the original Syrian plan for the assault on the Golan Heights. Al-Owda (“Homing all the way”) was to begin at dawn instead of the afternoon starting point for the later choosen Operation Badhr and involved the two tank divisions, all five commando battalions as well as the Assad Guards Brigade from early on in the assault. The commandos was to be airlifted into vital areas and to block Israeli reinforcements by create roadblocks across the Jordan river and roads leading up the escarpment. This plan was a most ambitious one, “a virtual blueprint for victory – the best plan any Arab state had been able to bring to the brink of execution in a quarter century of struggle with a seemingly omnipotent enemy”. However, the plan was rejected by the Egyptians and since their own offensive across the Suez Canal was to be launched in the afternoon. Other political issues such as the fear of a coup against the Assad regime also caused the Syrians to go for the Badhr plan, and therefore went on for a smaller safer scale attack and withdrew strong units from the lineup, to be placed in reserve. Since this scenario is hypothetical, setup and reinforcement schedules are estimated. This is a real challenge for the Israelis and it’s recommended that the most experienced player plays the Israelis.

Tokyo at Dawn #3: The Doolittle Raid: April 18th, 1942

This is the third installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first two articles of the Tokyo at Dawn series can be found here and here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Introducing All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

All Bridges Burning is a COIN Series system game simulating the political and the military events of the Finnish Civil War of 1918 including a period of build-up to the conflict. It is the first COIN Series volume to have been designed for three players.

In All Bridges Burning, the three factions –the Reds, the white Senate, and the blue, non-violent, Social Democratic faction– compete for getting to define the shape of post-conflict Finland. The game is divided in two phases of pre-war build-up and the war itself. Alongside the player controlled factions, also simple German and Russian non-player sides bring their military force to bear.

Triggered by one of the first socialist revolts of the 20th century, the Finnish Civil War was in part about drawing the borders between the socialist and the democratic world systems, and in part about societal issues internal to Finland itself.

Talon Tuesday Issue #33: Talon 1000 – State of the Fleet: The Talon Armada Part 2

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release of the Talon 1000 expansion. Since Space Empires:4x Replicators is also releasing soon and there is crossover between the two development teams, Replicator articles will be featured as well.

Issue #33 Talon 1000 – State of the Fleet: The Talon Armada Part 2

Ancient Civilizations of the Inner Sea: Meet the Romans

Below is the tenth and final in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first nine articles can be found here, here, herehereherehereherehere, and here. Enjoy!

Tokyo at Dawn #2: The Doolittle Raid: April, 1942

This is the second installment of Tokyo at Dawn, an after action report created using GMT’s Enemy Coast Ahead: The Doolittle RaidWhere a word appears in bold, it references a game mechanic or rule. The first article of the Tokyo at Dawn series can be found here. Another of Chris’ fantastic InsideGMT articles, “Walking the Distant Plain” can be found here.

Replicator Tuesday Issue #32: Advanced Ship Development – Part One, The DDX

Replicator Tuesdays is an article series appearing on InsideGMT. It features insights into the development of the 2nd expansion for the board wargame Space Empires:4x by Jim Krohn.  Here the designer, developer and play testers will share their thoughts and experiences on this upcoming expansion. Since there is much crossover between the Space Empires and Talon development teams, both Space Empires and Talon articles will be featured in this series.

Issue #32 Advanced Ship Development – Part One, the DDX

Ancient Civilizations of the Inner Sea: Meet the Minoans

Below is the ninth in a series of articles from Mark McLaughlin showcasing the ten civilizations in Ancient Civilizations of the Inner Sea. The first eight articles can be found here, here, hereherehereherehere, and here. Enjoy!