Inside SpaceCorp: Ventures — Next Generation HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the second of four sneak-peeks at what comes in the Ventures box. This week, he looks at a Corporation pushing the boundaries of human evolution: Next Generation. Last week […]

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Designer Blogs

Inside SpaceCorp: Ventures — SpaceCorp HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the first of four sneak-peeks at what comes in the Ventures box. This week, he looks at the original space corporation: SpaceCorp.

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Designer Blogs

Border Reivers Two-Player Playtest AAR

Those of you who have read the Border Reivers rules will know that 2 and 3-player versions of the game exist, even though the expected number of players is either 4 or 6. I’m trying to get the 4 and 6-player versions finished first, so even though I’ve experimented enough with 2 and 3-player to

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After Action Report, Designer Blogs, Playtest Reports

Congress of Vienna July 2020 Development Update

The Congress of Vienna (CoV) Design and Development Team is ever so appreciative of the fine support and enthusiasm being shown this upcoming P500 “Great Statesmen” GMT game. To those who placed orders for CoV and helped it “make the cut” to an ever-increasing extent; thanks so much!

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Development Updates

Historic Characters in Banish the Snakes: The Pope(s)

In previous installments, I have described the “main characters” in Banish the Snakes: the historic people that players represent in their attempts to convert Ireland. But now I’m moving on to the “supporting cast” of historic characters, people who were notable in the history of the time and show up in the game on Event cards. The previous articles

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Designer Blogs, Inside the Game as History

Triumph of Versailles: A Red Flag Over Paris After Action Report (Part 2)

In Part 1 of this AAR we saw the first two turns of Frédéric Serval’s Red Flag Over Paris. The Paris Commune, played by me, had a very poor first turn, and was almost wiped out by Fred’s Versailles Government. In the second turn I was able to make a comeback, but I am still

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After Action Report, Playtest Reports

Strategies for Britain in Congress of Vienna: “Rule Britannia! Britannia, Rule the Waves!” [1]

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” and then some (thank you patrons, thank you so very much!) kindly reference previous InsideGMT

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Designer Blogs, Strategy Articles

Commands & Colors: Ancients Strategy — How to Defend

Commands & Colors: Ancients Strategy — How to Defend Read Post »

Strategy Articles

The Commune Begins: A Red Flag Over Paris After Action Report (Part 1)

Red Flag Over Paris, designed by Frédéric Serval, is a new lunchtime CDG presenting the clash between the Paris Commune and the Versailles Government in the spring of 1871. The game takes place over three regular turns and a fourth “final crisis” turn, here representing the brutal suppression of the Commune during the “Bloody Week”

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After Action Report, Playtest Reports

Border Reivers Design Diary #16: Add Traits for an Extra Round of Drafting

Below you will find the sixteenth installment of an ongoing design diaries series from Border Reivers designer Ed Beach. (The previous installments can be found here.) He regularly publishes new design diaries and other updates on the “Reivers and Reformers” Facebook group, so if you would like to read those as they are released you can do so here.

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Designer Blogs
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