ARC – The Underworld: Civilians

Jay: What are we gonna do now!?!  Box: Keep it tight. Help is on the way.  Look, is that a civilian!  ARC – The Underworld includes more than just the 16 ARC Operators and the 20 REZ Characters. As one would expect, there are still civilians hiding or possibly restrained in Crawford, as well as […]

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Designer Blogs

An Optional Variant to Speed Play of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – To reduce the amount of time it takes to play CoV, a prior InsideGMT article by Tyler Brooks suggested starting a turn with its Government Phase (that is, pre-designing results through award of Resources and Issues won): Using “Congress of Vienna” in the Classroom and

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Designer Blogs, Scenarios/Variants

Tsar: Solitaire Play and Non-Player Automation

This is the sixth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. When I designed my first published game (Prime Minister), I didn’t originally plan to include a solitaire system at all, but GMT recommended adding one when

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Designer Blogs

Double Your Pleasure, Double Your Fun: Playing Triumph and Tragedy and Conquest and Consequence Together

It wasn’t long after publication of Triumph and Tragedy (T&T) that players were asking for a “Pacific version”. Ask and you shall receive: 6 years later Conquest and Consequence (CnC) was born. Shortly after that, players were asking if the two could be played together as a single “world-wide” game. The response was that they

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Designer Blogs

Churchill in the Classroom

Last semester we started playing Churchill in our wargaming class at ISM University of Management and Economics in Vilnius, Lithuania. This article looks at how the game can contribute to the broader learning objectives in social sciences’ studies. One of the challenges in teaching wargame design in a civilian context is finding games on topics

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Hobby General Interest

ARC – The Underworld: Movement and Attributes

Grip: It’s payback time.Box: You’re bleeding, man!Grip: I ain’t got time to bleed.Get moving, you’re holding up the parade! ARC – The Underworld’s activities can be easily grouped into three categories: movement, combat, and non-combat actions. Currently, discussing various movement processes also offers a great opportunity to introduce different map elements. The three map areas—the

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Designer Blogs

The War of Independence Through the Lens of Washington’s War, Liberty or Death, and Imperial Struggle

After a somewhat longer break, we’re back with the American Revolution! We had concluded last time with the French entry into the war on the American side. Today, we’ll look at the cooperation between the allies, the British strategic shift to the south, and how these two impulses collided and gave way to peace – as always, with board games. You

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Inside the Game as History

ARC – The Underworld: Character Skills

E-Z: Look, Doc, we’re on our own for this one, and to make matters worse, we’re blind; we don’t have any intelligence on what we’re walking into. Just do what these guys say, move when they move. They’re hammers, to them, some things need fix’n while others just get nailed.  Spider: I heard that.  Hey,

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Designer Blogs

Playing Congress of Vienna with My Kids

Introduction by Congress of Vienna (CoV) Assistant Designer/Editor, Fred Schachter – When I read the author’s “Congress of Vienna with Kids” BGG post last month, I thought “What a marvelous and inspiring story to share with InsideGMT‘s audience!” For wargaming seems, at least to me and quite a few of my gaming chums, a hobby

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After Action Report

The Life & Games of Wallenstein Through the Lens of Thirty Years War and Cuius Regio

Below you will find another fantastic article from Clio’s Board Games, this time discussing the fall of Albrecht von Wallenstein through the lens of boardgames. You can also find this article on Clio’s blog. The previous articles in this series can be found here, here, and here. Enjoy! -Rachel Part 4: Fall Our fourth and final post in the Wallenstein

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Inside the Game as History
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