Volunteers Sought to Help Playtest/Develop the Congress of Vienna Vassal Module Mark 2!

Introduction by Congress of Vienna Assistant Designer/Editor, Fred Schachter – The currently available Congress of Vienna Vassal Module may be found at Congress of Vienna Goes Electric, 2025 Edition (with VASSAL!)  – InsideGMT,  While this Module certainly works, and works just fine, as many of its users will attest, feedback indicated there is room for […]

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Development Updates

The Scenarios of SELJUK: Byzantium Besieged

The road to Manzikert is long… but only if you choose it to be! As the game gets closer to arriving to players, here is a spotlight on the scenarios in the game that showcase the breadth of available starting situations and game length options. Because SELJUK covers four years and turn length is a

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Designer Blogs, Scenarios/Variants

Great Battles of Alexander: The Battle of Issus (Part II)

This article continues the case study of the Battle of Issus started in the InsideGMT article Great Battles of Alexander: The Battle of Issus (Part 1), picking up the action with Game Turn 2. The Persians have the bulk of their Light Cavalry across the Pinarus and poised for an assault on the rather disorganized

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Designer Blogs, Examples of Play

“The King of the Fertile Crescent!”: An Ancient Civilizations of the Middle East After Action Report

Introduction by Ancient Civilizations of the Middle East’s Game Developer, Fred Schachter: When ACME Designers Chris & Mark, as well as myself, first read in BGG James Lowry’s entertaining ACME Game After Action Report, we thought “Wow, wouldn’t this, with a bit of editing, be grand to share with InsideGMT’s audience?!?” and so this article

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After Action Report

Weather in A House Divided

A House Divided now includes event cards, one of which is drawn each turn, and there are unique decks for each of the years of the war after 1861. Every card is drawn and played once, and so every one of the historic events portrayed by the card occur, but players are unsure in what

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Designer Blogs

Brown Water Brawl: A Combat Commander: Vietnam AAR

Designing a game with the scope of Combat Commander: Vietnam requires a lot of testing. Before the game is opened up for broader playtesting, the core design team has to ensure that all of the pieces of the design are working to provide the play experience we want. In the previous article we discussed how

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After Action Report, Designer Blogs

Illusions of Glory 2nd Edition: A Summary

Introduction Illusions of Glory: The Great War on the Eastern Front (“IoG”) is a card-driven game simulating the First World War in eastern Europe. Its first edition was published by GMT Games in 2017 after the award-winning Paths of Glory, which simulated the entire war in Europe and the Near East in army/corps scale. IoG

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Designer Blogs

Great Battles of Alexander: The Battle of Issus (Part I)

This guide is intended to give players helpful hints on playing the Great Battles of Alexander. The format is like my SPQR: A Guide to Playing the Game available on the GMT website. That guide provided a comprehensive review of the SPQR rules using the Battle of Heraclea as a case study. For this guide

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Designer Blogs, Examples of Play

Foreign Intervention in Baltic Empires: Part Two

The Ottoman Empire The period covered by Baltic Empires saw the Ottoman Empire at the absolute height of its power. The steppes of southern Ukraine and Russia were controlled by the Tatars of the Crimean Khanate, who were vassals of the Ottoman Empire, while the southern border of the Poland-Lithuania was inhabited by semi-independent Cossacks

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Designer Blogs

Deciding the Fate of the Tsarist Regime

This is the third in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. As the new year arrived in 1917, Russia’s Tsarist regime teetered on the brink of collapse. Public opinion had turned against it, its army was struggling

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Designer Blogs
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