Book & Game Pairings from Clio’s Board Games: The Rise of the Great Powers and Imperial Struggle

Back to the book & game pairings to educate & entertain about a certain historical topic! Today, we’re looking at the power struggles of the 18th century with Britain and France occupying center stage, often called the Second Hundred Years’ War. Our book & game for this topic are The Rise of the Great Powers 1648—1815 (Derek […]

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Inside the Game as History

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 1)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 The Fields of Fire Bulge campaign puts us back in the shoes of a company commander of the 9th Infantry. This time during the Battle of the Bulge. Ben Hull presents us with seven finely crafted missions (4 offensive and 3 defensive), and a handful of

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After Action Report

Commands & Colors: Samurai Battles Session Report – Nagashino 1575 AD

One more time I had occasion to play C&C Samurai Battles game as a series of a consecutive, geographically connected sets of scenarios. Today I am presenting one of the greatest tactical feats of Oda Nobunaga – a true genius of his times. With much smaller forces, using the clever strategy, he crushed so far unstoppable Samurai

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After Action Report

The Other Infernal Machine: The Tale of the Union Navy’s USS “Alligator” (formerly the “Submarine Propeller”) Part 4 – The Raid and its Aftermath: June 1862 – July 1862.

During his preparations for the Appomattox River Raid, the commander of the US Navy raiding force, Commodore John Rodgers had become concerned about the river route his task force would take. The primary target was the Richmond & Petersburg Railroad’s High Bridge over the Appomattox River at Petersburg, Virginia. Also targeted was the R &

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Designer Blogs

Breaking The Line and Holding The Line in Commands & Colors: Ancients by BrentS — Part 3

Breaking The Line and Holding The Line in Commands & Colors: Ancients by BrentS — Part 3 Read Post »

Strategy Articles

Video: Hair Brained Games Look Into Flashpoint: South China Sea

Video: Hair Brained Games Look Into Flashpoint: South China Sea Read Post »

Videos

Zheng He Playthrough with Geoffrey Engelstein — Part 4

Welcome back to this playthrough of the first voyage of a campaign game of Zheng He! This is the fourth and final part. I won’t be explaining many rules here, so starting here might be a bit confusing. I’d recommend checking out Part 1, Part 2, and Part 3 to catch up on the voyage

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Designer Blogs

Resolving Combat in Bear Trap’s Solitaire System

When I began developing Bear Trap, it was already a tight and competitive two-player game, much like its spiritual ancestor Sekigahara. However, the designer P.R. Daniels had ambitions to go beyond this and include a solitaire mode that would allow a single player to enjoy the game by themself. Bear Trap is a block game

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Developer Notes, Examples of Play, Solitaire Systems

Pragmatism, Tension, and the Power of Cooperation in Mr. President

I’ve gone to some lengths to try to keep Mr. President from reflecting a partisan point of view, as I have no interest in being part of any game that would further the deep divisions we already have in this country around party loyalties, personalities, and platforms. What I have tried to do is present

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Designer Blogs

Zheng He Playthrough with Geoffrey Engelstein Part 3

Welcome back to our playthrough of the first voyage in Zheng He: Admiral of the Ming Fleet. This is part 3 of 4 and will make a lot more sense if you read parts 1 and 2 first. We have played through the first five turns of the 22-turn voyage. I’m going into a lot

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Designer Blogs
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