Rebellion: Britannia’s Solo Play Explored

We are quite proud that Rebellion: Britannia can be played solo and, in our opinion, quite well. Some designs have solo playability enmeshed in them from the outset, and some have it built into them later. In this case, the solo mode was developed in step with the design as a whole. (Maurice: I personally […]

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Designer Blogs

Infernal Machine: The Torpedo Boat during the Civil War – Part Two – David vs. Goliath: the CSS ”David” and its Attack on the USS “New Ironsides.”

While shipbuilding concerns and machine works like the Park & Lyons Machine Shop in Mobile, Alabama were busy creating an underwater terror known colloquially as a “fishboat,” there were others whose trip to fame and riches lay along a different path. One such person was Dr. St. Julien Ravenel of Charleston, SC. Ravenel was a

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Designer Blogs

Downfall: Conquest of the Third Reich Preview 1 — The Game Design in the Map

Currently on the P500, Downfall is Chad Jensen’s strategic-level two-player game on the final three years of WWII in Europe. He evolved the design over several years and left its parts in various stages of completion. I was honored to pick up the project and see the design through. The game begins at the high-water

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Designer Blogs, Development Updates

The Fields of Fire Series Rules, Third Edition are Available for Download

Today we are making a revised Third Edition series rulebook available for Fields of Fire as a digital download, free from the GMT website. This high resolution PDF contains new diagrams and examples, has been reorganized, has all clarifications and errata integrated, and has a complete index of examples and topics (plus the PDF has

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Development Updates, Freebies

Congress of Vienna September 2022 Development Update: Latest Gameboard Narrative

Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard; 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted

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Designer Blogs, Development Updates

Infernal Machine: The Torpedo Boat during the Civil War Part One – Genesis at the Gate of Hell

At the start of the American Civil War, the Confederacy was faced with an almost insurmountable problem. Using its navy, the United States was able to blockade trade, not only through coastal ports, but also the necessary interstate riverine trade on the South’s crisscrossing network of rivers, canals and lakes. For a predominately-agricultural nation like

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Designer Blogs

Bear Trap Gets Two Short Scenarios, and More!

As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team. In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament

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Designer Blogs, Scenarios/Variants

“Cat-Herder-in-Chief”: Playing the Mr. President 2017 Hard Scenario (Part 2)

Gene: When last we left our intrepid cardboard President, Rick had just finished the first half of Activation Phase 1. Note that the Activation Phases are organized so that the first half (the left column) of each Activation Phase features more “game opponents” actions with some player reaction opportunities. The second half of each Activation

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After Action Report, Playtest Reports

Alexander’s Successors Wars as Depicted by C&C Ancients

Recently I have played C&C Ancients a lot less in comparison to the time when I was initially enchanted by this game. Still, it oftentimes gives me a lot of satisfaction and nowadays I usually play sets of historically and chronologically connected scenarios. Recently I brought to the table couple of Civil War battles (Caesar vs Pompey),

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After Action Report

Fields of Fire: The Bulge Campaign Mission #6 AAR (Part 4)

Mission 6 – Attack on Schöneseiffen 2nd January 1945 Part 4 – Turns 8-10 We’re ready for the final assault, hopefully there are enough commands to go around and get the job done. Turn 8 – Street Fight The orders are to take the town by sundown, and we’re starting to feel the time pressure now.

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After Action Report
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