Interview with Developer Ralph Shelton

Ludography Operation Dauntless – Developer – P500 Pax Romana 2nd Edition – Developer – P500 Infidel – Developer Blood & Roses – Developer Red Winter – Rules Proofreader/Editor Desert Falcons (GDW) – Playtester Pax Romana 1st Edition – Playtester Prussia’s Glory II – Playtester Ralph, tell me a little about yourself? I’m a data base […]

Interview with Developer Ralph Shelton Read Post »

Interviews

Enemy Coast Ahead: Evoking the Story

Jerry White has been attending our GMT Weekends at the Warehouse for many years now. A few years back, as I greeted him at one of the events, he mentioned that he had a game design that he wanted to show me. This happens a lot at GMT Weekends, and it’s kind of “hit and

Enemy Coast Ahead: Evoking the Story Read Post »

Designer Blogs

Triumph and Tragedy: Outside the Box

I guess it’s been six or seven years now since I got a call from Rick Young asking me if we’d be interested in publishing games from a proven block game designer. I was a little hesitant, as we didn’t have many block games in the line back then, although Rick and Jesse had done

Triumph and Tragedy: Outside the Box Read Post »

Designer Blogs

Hitler’s Reich: A First Look Inside The “War” Deck

Conflict in Hitler’s Reich: A Card Conquest System Game, henceforth referred to as Hitler’s Reich,  is resolved much like the classic card game “War” – but with dice and event cards added in.    The principal deck has four suits, but instead of Spades, Clubs, Diamonds and Hearts, the suits are Iron Crosses, Fasces, Soviet Russian

Hitler’s Reich: A First Look Inside The “War” Deck Read Post »

Designer Blogs

Telling the Story of Another People

When I set out to design Navajo Wars, I had a couple goals in mind. First, I wanted to tell the story of the Diné (“the people”) in a way that was faithful to the historical record, honorable, and from the perspective of the Diné. When I was finishing up Navajo Wars, I knew already

Telling the Story of Another People Read Post »

Designer Blogs, Inside the Game as History

And Now For Something Completely Different ……

…. Hammerin’ Sickles, a regimental-scale Gettysburg game! What? You say you already own a dozen Gettysburg games? And you currently have a multitude of games with all sorts of different tactical American Civil War systems? I suspect that a lot of gamers think this idea is ridiculous – why would a designer waste his time

And Now For Something Completely Different …… Read Post »

Designer Blogs

Designer’s Journey: Beda Fomm to Hellfire Pass

Hellfire Pass is the latest entry to hit the GMT P500 from Consim Press. This release pays tribute to the classic Beda Fomm game design by Frank Chadwick, and covers not one but two separate battles — Operation Battleaxe and Brevity. As publisher, Beda Fomm will always hold a special place in my heart — it was

Designer’s Journey: Beda Fomm to Hellfire Pass Read Post »

Consim Press

Interview with Developer Fred Manzo

One of the highlights of my trip to WBC this year was meeting Fred Manzo.  Fred introduced himself to me on my first day in the GMT demo area.  He was sitting with the maps and promotional material for the two games he is developing (both designed by Hermann Luttmann), Hammerin’ Sickles– Longstreet Attacks at Gettysburg and At

Interview with Developer Fred Manzo Read Post »

Interviews

Inside Our Digital Game Strategy (Part I)

We’re rolling out our new Leaping Lemmings for iPad app this week, with thanks to the good people at GameTheory, who programmed the app. Thanks to all of you who have helped us by downloading the app and giving us your feedback already. To everyone else, please DO support us by downloading the app –

Inside Our Digital Game Strategy (Part I) Read Post »

Digital Versions of our Games, The Inside View

Design Background – Panzer and MBT

Jim Day has been a respected designer in our hobby going back to the 1970s. When Andy told me a few years back that we had an opportunity to work with Jim on completely retooled versions of his terrific tactical wargames, I was thrilled, as I knew his systems were first-rate and was impressed at

Design Background – Panzer and MBT Read Post »

Designer Blogs
Scroll to Top