Colonial Twilight: Propaganda Rounds and Pivotal Events

In this article I will write about the specific activities that take place during the Propaganda Rounds in Colonial Twilight, and about the various Pivotal Events that players can execute during the game. Colonial Twilight has three scenarios: Full, Medium and Short, consisting of 5, 4 and 3 Propaganda Rounds respectively. Like other COIN system […]

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Designer Blogs

Fox One! Beyond Visual Range Combat in Red Storm

In the late 1980s battlefield imagined in the upcoming game Red Storm: The Air War Over Central Germany, 1987, beyond visual range (BVR) combat changes significantly from earlier games in the series. BVR missiles  by the late 1980s were both more numerous and more deadly than ever before, and both sides were expected  to use

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Designer Blogs

MBT Example of Play (Part 4): Advanced Game GP Fire

MBT Example of Play (Part 4): Advanced Game GP Fire Read Post »

Designer Blogs, Examples of Play

Designing Wing Leader: Blitz

When I designed the first Wing Leader game, I made a conscious decision to go broad with the game content rather than narrow. Looking at other WW2 air games, such as Air Force and Fighting Wings, they begin with an intense focus on a single-theatre–always northwest Europe–so as to maximize coverage of the Luftwaffe. Let’s

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Designer Blogs

The Pendragon Chronicles – Vol. 4 – Battles & Assaults

The fourth and fifth centuries AD were ones of widespread violence in Western Europe as the old Roman imperial structure buckled down under internal tensions and external barbarian pressure. Whether as a result of raids, or as a product of direct military confrontations between rival powers, there will be a lot of battles in Pendragon:

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Designer Blogs

Tank Tales #1: A First Look at Tank Duel: Enemy in the Crosshairs

Jason Carr is a member of the Tank Duel design team and will be writing a series of articles describing the concepts, gameplay, strategies, and history behind Tank Duel: Enemy in the Crosshairs. Each article will focus on a different part of the game through an extended example of play. The focus of this first

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Designer Blogs

Next War: India-Pakistan – Strategic Choices, Part 4 (and final)

Doug Bush finishes his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player. See Part 3 for the first look at strategy from the Indian perspective. In the first two articles of

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Strategy Articles

B&T Warpath Chronicles #6: Vassalization, Or How I Learned To Love Online Gaming

In the old days, to be a vassal meant that you would agree to submit to a king in exchange for their protection against other kings and lords.  We’ve moved past those days; today in the gaming field it means to submit your board game to someone for creating a Vassal module.  Since most of

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Designer Blogs, Development Updates

Altitude in Skies Above the Reich

The feared combat box formation of heavy bombers was a three dimensional “object” flying across the sky thousands of feet above the ground. It was not a flat object, like a pancake, but a round and thorny cluster of aircraft that was just as tall as it was wide.

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Designer Blogs

Next War: India-Pakistan – Strategic Choices, Part 3

Doug Bush continues his Next War: India-Pakistan strategy series with this look at the India player’s strategic options. See Part 1 and Part 2 for a discussion of the strategic choices faced by the Pakistan player. In the first two articles of this series, I focused on the war depicted in NWIP from the Pakistan

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Strategy Articles
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