Time in Skies Above the Reich

  Imagine a battlefield where gun positions are effectively mapped out and the defenders are alert and ready to respond to your intrusion. To traverse that field risks cross-fire from a variety of locations arranged with the precision of caliper and slide rule. Once you step foot onto this engineered battlefield, you can expect deadly […]

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Designer Blogs

Tank Duel: Enemy in the Crosshairs – A Grudge Match

NOTE: All photos and art are play test versions. GMT Weekend at the Warehouse, October 2016. Across the table from me is Mike Bertucelli. Mike has become a close friend, tested through the wars developing Liberty or Death. We have been gaming together since we met 4 years ago and he is a great guy

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Designer Blogs

The Last Hundred Yards AAR: Captain Whitley

Narrative of Mission 13.0 – Chance Encounter – This Mission involves a chance encounter along a road in sector 9 between an American and a German (Enemy) Infantry Company. Neither player has a favorable Initiative die roll modifier in this Mission. There are 7 Mission Objectives consisting of 3 building hexes and 4 separate Woods

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Designer Blogs

Break Right!—SAMs and AAA in Red Storm

Surface to Air Missiles (SAMs) and Antiaircraft Artillery (AAA) are well known threats to players of Downtown and Elusive Victory.  They appear again in Red Storm: The Air War Over Central Germany, 1987 and with a vengeance.  This article will discuss the SAM and AAA forces of NATO and the Warsaw Pact in Red Storm

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Designer Blogs

After Action Report: The Rockland Guys Go to “The Inner Sea”

Introduction: This article complements Mark McLaughlin’s InsideGMT  Letter to Gene piece for this upcoming soon-to-be-announced GMT P500 listed game.  Mark and I hope it whets your appetite to learn more and, when the time comes, perhaps place an order for this new title to be added to GMT’s P500 repertoire.

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Designer Blogs

MBT Example of Play (Part 6): Advanced Game Hand-to-Hand Combat

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Designer Blogs, Examples of Play

The Pendragon Chronicles – Vol. 5 – Foederati

For the very first time in the COIN series, in Pendragon: The Fall of Roman Britain, you will be able to take control and use for your own the pieces of another faction… How so? Through the very unique feature of Foederati, that typical Late Roman practice of hiring potential or even erstwhile enemies in

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Designer Blogs

B&T Warpath Chronicles #7: Raids

Bayonets and Tomahawks – Burning Hay is the Scent of Victory! “My friend, I have a bad feeling something bad is about to happen.”  “Nonsense George, there’s no enemy within hundreds of miles of Wills Creek, Virginia.”  Famous first words for the beginning of a game of Bayonets and Tomahawks as the British player. As

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro, Initiative, and Activation Cycle

What Am I Doing Here? Throughout history, a multitude of authors have penned their thoughts regarding warfare on everything from waxed tablets, scrolls, books and electronic media.  Some of these documents emanated from the minds of generals, some from high political persons, some from civilians and some from those that suffered through the utter horror,

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Designer Blogs

MBT Example of Play (Part 5): Advanced Game Close Assault Combat

MBT Example of Play (Part 5): Advanced Game Close Assault Combat Read Post »

Designer Blogs, Examples of Play
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