Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario

Carroll Burns the Bridge, Part 2: A Narrative-Style AAR for Death Valley’s Variant Cross Keys Scenario Read Post »

After Action Report, Designer Blogs

Cleared Hot! – A Red Storm Example of Play

Cleared Hot! – A Red Storm Example of Play Read Post »

Examples of Play

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4)

The Dark Sands: AAR of Designer Solo Campaign Game (Part 4) Read Post »

After Action Report, Designer Blogs

Talon Tuesday Issue #46: Vassal Update for Talon

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and release of the Talon 1000 expansion. Since Space Empires:4x Replicators is also releasing soon and there is crossover between the two development teams, Replicator articles will be featured as

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Development Updates

Plains Indian Wars Turn by Turn: Sixth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its sixth round of a 10-12 round game. As this turn opens the Union Pacific is making headway but the Indians are holding their own. The Settlers and Cavalry have made very little progress, Still the Wagon Trains are having great

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After Action Report, Designer Blogs, Playtest Reports

Fox 1! – A Red Storm Example of Play

The following is an excerpt from the Red Storm examples of play. This one covers air-to-air combat and is intended to help players learn the system by walking through a beyond visual range (BVR) and dogfight combat between a US F-4E Phantom II and a Soviet MiG-29A Fulcrum.

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Examples of Play

Wild Blue Yonder: Campaign Training Mission

Author’s Note: Almost all of the inspiration for the little mission in this article came from the excellent book Battle of Britain Voices: 37 Fighter Pilots Tell Their Extraordinary Stories, by Jonathan Reeve (Amberly Publishing, 2015). The introduction provided helpful notes on chronology and tactics, and some of the first-hand accounts provided further ideas on which

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Scenarios/Variants, Strategy Articles

Plains Indian Wars Turn by Turn: Fifth Draw Round

Welcome back to our ongoing game of Plains Indian Wars. The game is entering its fifth round of a 10-12 round game. This round both players face minor defeats while railroad interests and wagon trains make the greatest gains. The faction discs are back in the bag and we’re ready to be drawn for the

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After Action Report, Designer Blogs, Playtest Reports

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3)

The Dark Sands: AAR of Designer Solo Campaign Game (Part 3) Read Post »

After Action Report, Designer Blogs

Thunder Alley – Strategy Tips from ElusiveMeeple

Today’s Thunder Alley Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Thunder Alley in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy, 1960:

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Strategy Articles
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