A Hitler’s Reich Gaming Experience or “Why a Perfect Plan Isn’t Always Perfect”

by Herman (Ted) Bingham

Introduction by Hitler’s Reich Co-Designer Fred Schachter: A wonderful part of our beloved hobby of gaming is the opportunity to meet fellow enthusiasts through a variety of means.  This was the case when I responded to a BGG Hitler’s Reich site post, captivatingly titled “Is Hand Size a Game Breaker?”, from the author of this article, Herman (Ted) Bingham.

What follows is an edited version of Ted and my posts and related emails converted into InsideGMT article form. Hopefully, you’ll enjoy this read which only goes to show that with a game such as Hitler’s Reich, initial impressions can be deceiving and its great fun putting a theory to the test.

Incidentally, if you’ve not yet viewed it, here’s a video from Hair Brained Games, a revisiting of the Hitler’s Reich Game after four years which features its Second Edition Rules: Hair Brained Games Revisit – Hitler’s Reich (GMT Games) – YouTube.  

A Hitler’s Reich Axis Bot Variant for a More Historical Balkans’ Experience

Introduction by Hiter’s Reich Co-Designer Fred Schachter: One of the fun aspects of our beloved hobby is the ability to “tinker” with a game to suit our perception of history or to simply introduce a new fun element into play. Here’s such an alternative for Hitler’s Reich: A Card Conquest Series Game from Rich Kimmel.

Having knowledge of the game and its solo Bot designed by the talented Vez Arponin should enhance readers’ appreciation of Rich’s article. For that background, please consult GMT Games – Hitler’s Reich. With that, “take it away Rich!”.

Playing Hitler’s Reich Solo: A Suggested Variant

Introduction by Hitler’s Reich Co-Designer Fred Schachter: An admonition of my fellow Hitler’s Reich design partner Mark McLaughlin and myself, for every GMT game we’ve worked or are working on, is to encourage players to feel free to modify a game if it enhances their enjoyment of it. Our refrain of “Hey, it’s your game!” has been consistent over the years.

When Hitler’s Reich fan Robert Baynosa introduced himself to me with his suggestion to modify Vez Arponin’s solitaire version of Hitler’s Reich; his ideas to modify Vez’s creation, which so many have enjoyed puzzling out and being entertained by, seemed too good to keep just to ourselves. Hence, it is here shared with InsideGMT’s audience. Give it a whirl if you’re so inclined!

Incidentally, some knowledge of how the Hitler’s Reich game system works, as background for fully appreciating Robert’s presentation, is available at: GMT Games – Hitler’s Reich .

Automated Player’s Aids for Contending Against the Hitler’s Reich Axis Bot (and a Variant Too!)

Introduction by Hitler’s Reich Co-Designer & Developer Fred Schachter: Being a big fan of WWII games and of Vez Arponin’s Axis Bot for playing GMT’s Hitler’s Reich Solitaire in particular, Jan Hořínek was inspired to develop an automated Player’s Aid for assisting a Solitaire gamer navigate the rules and distinct gaming environment this version of Hitler’s Reich provides.

Furthermore, as many veteran wargamers are wont to do; Jan modified the Bot’s options so it would behave just a bit differently than the original.  What did Jan do?  Well, you’ll have to read on and check out the subject links to what Jan created in order to find out!

Thank you Jan for your creativity and wonderful support of Hitler’s Reich: A Card Conquest System Game!  Here’s the relevant extract from the email Jan provided me along with links to both versions of the Player Aids he composed.  Enjoy!

The Significance of Dice Rolling Probability in Hitler’s Reich

After having played about ten games of Hitler’s Reich, I still find it difficult to really categorize this game into a particular niche. I cannot state if it’s a card driven game, for it is a game which has lots of cards to it; but does not fall into the tradition of most CDG’s. I can state that it is a game where many dice are thrown, for it is, in fact, the game during which I have thrown the most dice in my life (and that is saying something!).

Video: Hitler’s Reich Game Mechanics

Below is a helpful video from Mark Buetow covering the main mechanics of Hitler’s Reich. Last week we also posted “Hitler’s Reich: The Gist of the Game” from Mark, which discussed gameplay. Be sure to check that out as well if you missed it! -Rachel

Hitler’s Reich: The Gist of the Game

Below is a short article from Mark Buetow (this can also be found on BGG) discussing Hitler’s Reich gameplay. Hopefully for some of you who have questions about the rulebook, this will clear a few things up. -Rachel

Note from Mark McLaughlin:

Hitler’s Reich line drop…unfortunately a key line from the rule book somehow is missing….when you finish your action (build a fort, place a fleet, fight a battle, vie for ownership of an event card), you refill your hand. Play a conflict card, take a card. It is there in the build a fort, place a fleet, and in the example of play sections, but somehow it got dropped from conflict, event and clean up. To remind people of this, and also in an attempt to say mea culpa, I offer this:

Hitler’s Reich: A “Bot” Driving Toward Moscow (Volume II of VPJ Arponen’s Bot series)

The following article is the 2nd volume of a two volume series (Volume 1 is here), written by VPJ Arponen, originally appearing on The Players’ Aid blog earlier this week. To make sure that all of our GMT customers get to see this excellent article, we’re including it here in InsideGMT as well, with the permission and agreement of our friends at The Player’s Aid. We hope you enjoy the article!