Filipinos Play People Power

I was 15 and in the middle of junior high when the titular People Power EDSA revolution took place. As such, the events surrounding People Power stand out as a watershed historical moment during my youth. Interestingly enough, much of the same factions are still involved in Philippine politics, 37 years hence, and the son of then President Ferdinand Marcos, Bongbong, is once again head of state; and is mainly opposed by leftists and factions associating themselves with Cory and Benigno Aquino. Old wounds and issues were once again headlined during the elections and the different sides clashed in social media, and sometimes in real life.

Thus the introduction of the game People Power comes at a precarious time. Many reference the events and personalities of that titular era, and political lines are drawn (You can check my full review of People Power here). I found it interesting to let different types of Filipinos try out the game. From casual gamers, to GMT fans; from people who lived thru the events to millennials who know little about Imelda Marcos; to people with different political leanings and those who are apolitical themselves. Below are excepts from my game sessions with these Filipinos and their reactions and comments on People Power the game.

Laban! Chapter 9: The Scenarios in People Power

If you’re a regular reader of this series, by now you know that People Power covers the political history of the Philippines post-Martial Law until the beginning of the Corazon Aquino administration. This 5-year period was full of activity and many pivotal moments, which are the focus of the scenarios in People Power. The main scenario covers the period after the assassination of Ninoy Aquino, while the extended scenario allows players to experience the full 5-year narrative of the fall of Marcos.

Laban! Chapter 8: Hand Gestures in the People Power Revolution

While every culture has its own methods of nonverbal communication, in the 1980s it was common to see Filipinos raise their hands to communicate their allegiance to one of the Presidential candidates: a “V” for Marcos, or an “L” for Corazon Acquino. While the Communist Party of the Philippines (the political arm of the New People’s Army) did not field a candidate in the 1986 election, supporters of the CPP/NPA used the ubiquitous raised fist to indicate their fidelity to communist ideals. These gestures were an essential part of the milieu of the Philippines in the 1980s, and People Power uses these gestures throughout the game. Therefore, it is important that we understand their origin and meaning.

Laban! Chapter 7: The Events in People Power

While the dramatic events of the People Power Revolution are familiar to many people, far fewer know the events that led to the mass protests and to Marcos’ deposition. The event deck in People Power covers these lesser known events – the events of February 1986 are simulated via a different method – and they are no less dramatic. These events range from assassinations to nonviolent protests; from corrupt bargains to public works projects; from public trials of military figures to private paranoia that almost destroyed the NPA. This article looks at a few examples of events from People Power – note that all cards shown in this article are prototype art.

Laban! Chapter 6: The Government in People Power

As I mentioned in Chapter 1 of this series, getting the Government faction right in People Power was a big challenge. The main reason for that challenge was the narrative around the Marcos government. To some, Ferdinand Marcos was a hero, a champion of stability and democracy, and a strong leader fighting against those who would tear his country apart. To others, Marcos was a corrupt dictator, stealing from the people, denying free elections, and sparking the violence that characterized the First Quarter Storm and NPA insurgency.

Laban! Chapter 5: The New People’s Army in People Power

The New People’s Army (NPA) has its genesis in the Hukbalahap rebellion, fought by tenant farmers after World War II. By the late 1960s, the social conditions which had led the Huks to rebel remained unresolved and led to the formation of the New People’s Army by José María Sison and Bernabe Buscayno. The NPA was not the only insurgency fighting the Filipino Goverment – the Bangasamoro people of Mindanao were in the early years of the Moro Independence struggle, which peaked during the mid 70s, before a peace agreement was brokered by Muammar Ghaddafi in 1976.

Laban! Chapter 4: The Reformers in People Power

In People Power the Reformer faction encompasses all the liberal, nonviolent, political opposition to the Marcos regime, including politicians, Catholic leaders, and regular citizens who were willing to voice their disdain for Marcos and his cronies. However, there is little doubt that the voice of the Reformers was, for many years, one man: Benigno Aquino Jr, known to Filipinos simply as “Ninoy.”

Laban! Chapter 3: Violence and Nonviolence in People Power

The first COIN project I worked on was Bruce Mansfield’s Gandhi. Even as a relative newcomer to the COIN Series, I knew that Gandhi was a very different game. The model of nonviolent resistance presented in Gandhi sparked my imagination; where else could conflicts be modeled using these principles? As I continued to read I was surprised to find that one of the most common examples of how nonviolent resistance works was the People Power Revolution of 1986. I was even more surprised to find that Ken was already very far along in his design of People Power.

Laban! Chapter 2: Support, Opposition, and Resistance in People Power

Unlike other COIN games, People Power does not simply measure the Support for, or Opposition to, the Government. In most COIN games, Support and Opposition measure the willingness of a population to actively enable or hinder the operations of a faction through supplying guerillas, providing intelligence, and supporting Government operations.

Laban! Chapter 1: Corruption and Patronage in People Power

Whenever I develop a game, I am always looking for ways to make the narrative shine. Usually, that involves consistent terminology, clear rules, concise player aids, and suggestions on what tweaks can be made to help the game get out of the way of the player, and allow for full immersion in the story. Occasionally more major changes occur, and while painful, these almost always improve the end result.

People Power is one of the latter cases. Ken Tee (the designer of People Power) has always had a strong personal story in mind for People Power, but playtesters were not experiencing the narrative in the way Ken intended. One major hurdle was the MNLF (Moro) faction, which ended up being dropped, but the main narrative issue with People Power was the victory condition for the Government. While many COIN factions use Victory conditions centered around Support for the Government (US in Fire in the Lake, Batista in Cuba Libre, France in Colonial Twilight), the Marcos regime was fundamentally unlike these governments.