Inferno – Replay and Tutorial by Christophe Correia, Part 1

Below you will find Part 1 in an Inferno Replay and Tutorial series from Cristophe Correia originally published on The Boardgames Chronicle blog. Enjoy! -Rachel


Volko Ruhnke’s Levy & Campaign series from GMT Games presents medieval warfare at the operational level in various settings. Volume I, Nevsky, is set on the 13th-Century Baltic frontier with Novgorodan Russia. Volume II, Almoravid, took us to 11th-Century Spain and the Reconquista conflict among Christians and Muslims—you can read Michal’s first impressions and session reports of that volume on The Boardgames Chronicle here. Soon to be released, Volume III, Inferno, will travel to 13th-Century Italy.

Levy & Campaign volumes share core systems simulating medieval Levy of armies by individual great Lords and lesser Vassals, equipping of those armies with transport such as Carts and special Capabilities such as crossbowmen, trebuchets, or stonecutters, to name a few. For each Campaign, players then form stacks of Command cards to preset the order that Lords will March, Forage, Siege, and so on. Logistics loom large, as Provender must be gathered and moved to Feed Troops in the field or suffer curtailed Lords’ Service and Disband.

But each volume in the series features widely different geographic, cultural, and political settings, each with twists on the core rules to help bring out these differences. Inferno concerns fighting between the Guelph and Ghibelline political factions in the well-to-do and densely populated Tuscany of the mid-1200s. You can here all about this setting from Volko directly in this video.

Reconquista and Riposte – Almoravid Full Scenario Replay

Ace Levy & Campaign testers Christophe Correia and John Campbell face off in a run through the full-length scenario of Volume II, Almoravid. The scenario covers the Reconquista years 1085 to 1086 that historically saw Christian conquest of Toledo and a major Almoravid intervention from Africa in response. Christophe played the Muslims and John the Christians, all on Brian Reynolds’ beautiful production Vassal module, play-time for this epic scenario 7-8 hours. Cristophe gives us the blow by blow, including a climactic Battle of Toledo that will decide the conflict, while Volko adds rules orientation and historical comparisons. Enjoy this trip to medieval Spain!

Almoravid Vassal Module in Action

Here is a peek into the cutting-edge Vassal module engineered by the great Brian Reynolds for Levy & Campaign Series Volume II, Almoravid, from a solo game that Volko played to test out module operation. Have a look!

All Bridges Burning: Examples of Play to Keep the Doctor Away #5 Attack + Coordinate

This is our fifth installment in a series going through the commands and special activities of the recently released COIN Series game, All Bridges Burning, Volume X.

NOTE: All images used below have been captured from the VASSAL module for playing the game electronically. The module was created by Brian Reynolds and can be downloaded and used for free here.

All Bridges Burning: Examples of Play to Keep the Doctor Away #4: March + Crackdown

This is our fourth installment in a series of posts in which we go through all the commands and special activities of the newly released COIN Series game, All Bridges Burning, Volume X.

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