Introduction: By Game Developer, Fred Schachter – Players desiring a bit more complexity to their games of ACIS and/or ACME (once published, of course) in exchange for adding development of culture to their respective Civilizations should appreciate this offering by designers Chris and Mark. This responds to some ACIS players lamenting the game’s absence of a “Culture Arc”.
When play-testing these rules; we found the added complexity acceptable. What’s nice is that with exception of military-oriented developments, advancing a Civilization’s culture does not entail direct overt aggression towards another player… a nice touch in my opinion to a game which already has plenty of “take that!” opportunities.
What these rules entail is another path to achieving your Civilization’s victory and a new aspect to the fascinating resource allocation “puzzle” the designers provide. When trying this option with Ancient Civilizations of the Inner Sea, please feel free to tinker with these rules to achieve what your gamer group believes provides the best alternatives. Above all… have fun!
With that, here’s what Chris and Mark offer…