THUNDER ALLEY Gets a Great Review from No High Scores

About a month ago, we released a new Euro-type racing game, THUNDER ALLEY, designed by Jeff and Carla Horger. We’ve been thrilled to see how many players and game groups are LOVING this game, one that I really believe will be recognized, over time, as one of the best games in the GMT line.  So it’s really cool now to see that the Review sites are starting to get their hands on THUNDER ALLEY, and from what we’re seeing so far, they really like it. I like this part of the No High Scores review:

…  in the blink of an eye this 250 MPH masterpiece has become one of the best racing games that I’ve ever played. It’s a brilliant piece of design that nails down the most important elements drivers at Talledega or Daytona experience while also creating compelling spaces for tactical movement decisions and coordinated, team-focused gameplay.”

Congratulations to Jeff and Carla on their terrific design! I’m clearly a bit biased, but I believe they deserve every bit of the praise they are afforded in this review. Great job!

Here’s a link to the full review on the No High Scores site:  No High Scores Thunder Alley review

 
thunder-alley-2-640x349

Please note: I reserve the right to delete comments that are offensive or off-topic.

We'd love to hear from you! Please take a minute to share your comments.

4 thoughts on “THUNDER ALLEY Gets a Great Review from No High Scores

  1. I’ve been eagerly awaiting this game since I first saw the playtest copy. As a NASCAR fan, I very much enjoy the theme. The game play itself is fast-paced, addictive, and utterly fascinating. This is one of the few racing games I’ve played which can actually be played as a wargame ;-).

  2. Happy this game finally pushed its way past the finish line (was original P500’er and Kickstarter), but do you think the good press will help successor Grand Prix get published? It’d be unfortunate if it also languished in P500 for a few years.

    • I certainly hope the rave reviews Thunder Alley is receiving help push Grand Prix over the line quickly. The fact that the tracks will be interchangeable between the two should help immensely I would think.

    • Hi Adam! Thanks for your support of Thunder Alley!

      On the Grand Prix question, well, P500 is always a little uncertain, except with proven games and series’. That said, our purpose in putting Grand Prix up on the list now is certainly to get additional exposure for this game while so many people are playing Thunder Alley and it’s getting such good press. So my hope is that we’ll see Grand Prix make a fairly rapid ascent up the list and can have TWO cool racing games from Jeff on our game tables this time next summer. If not, well, we’ll adjust, but I would think that the success of Thunder Alley would significantly increase the customer interest in and response to Grand Prix.