…. or what the heck got into Rick Young’s head, designing Leaping Lemmings?
Hey guys, I have often been asked, what’s a fine upstanding Wargame Designer like myself doing making a game like Leaping Lemmings? With LL coming out for iPad soon, I thought I’d fill you all in on what went on with that fateful decision.
It all happened at WBC several years ago, when my annual roommate, John Poniske, and myself were staying about 20 minutes away to save a few bucks. It was a bad decision, as we were sleeping in the attic, and it was the year of the stifling 100+ degree heat wave, and there was no a/c in the attic. That was the last year we didn’t splurge on a Hotel.
Anyway, I had designed several wargames by that point in time, and John was still unpublished, but he had several games in various stages of pre-publication. He said during our daily commute that we should design a game together, and threw out several silly topics. The one I latched onto was one where you wanted to hurl your lemmings off a cliff.
John wanted to make a fun and whimsical family game oriented at kids (lemming cannons, lemming catapults, lemming motorcycle jumps, etc.), whereas I wanted to design a serious strategy game on the whimsical topic.
John designed the first prototype using his ideas of lemming clans and circling eagles, and my ideas of Special Actions and Movement cards, though using my initial implementation where each player had a hand of movement cards and decided each turn which card to play. We played that prototype and he left it in my hands to polish it, and I started doing just that.
I added Special Actions to the initial four, and had about a dozen by the time I showed it to Andy at Prezcon the next February. Andy was more than a little skeptical, but we rounded up five players and played. And when half the ballroom was gathered near our table wondering why we were all laughing so hard, I was pretty sure he was sold.
Several enhancements were yet to happen, as Chad Jensen’s idea to add Lemming Pellets for a new tension lever worked beautifully. And a few more Special Action ideas came forward from Playtesters, including Gene’s contribution of Mine, all Mine! – which allows the player to control the eagle dice for another turn.
I decided to add names to the lemmings for added fun, and that clinched the deal. Nothing more fun than swooping the eagle down on your Dad’s lemming.
Anyway, being a wargame designer, I wrote the rules to a wargame, you have movement points, zones of control, a dead-pile, terrain effects, stacking. Most of the wargame goodness we all love can be found in this family game that 5 people can play in an hour. It scratches my wargame itch and lets me play with a crowd that won’t normally play wargames.
The iPad version is fantastic, allowing me to kick the a.i.’s tail and have fun, it handles all the scoring, reminds you where you are in the turn, and let’s you see at a glance the game-state.
I am very happy with Game Theory’s work, and I hope it will bring others the many, many hours of joy it has already brought me.
Cheers,
Rick Young
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We’ve just submitted the Leaping Lemmings app to Apple for Approval. Given normal approval times, we should see it available on the App Store within two weeks. We’ll let you guys know here and through our various social media outlets when the game is ready for purchase. We hope all of you will support us in this new iOS launch. Enjoy the games! – Gene
Looks great, and really look forward to it. One thing I don’t get with GMT digital games (Dominant Species and now Leaping Lemmings), is why it has to have to replicate the physical game, instead of using more 3D icons for the pieces etc. Why don’t have actual lemmings on the board instead of counters of lemmings?
Well, in the case of LL, the decision most likely hinged on the importance of stacking. Game Theory did a great job with the programming, hope you like it.
I personally prefer the digital version mirroring the physical game, especially since it tends to reduce the amount of time and effort to bring the digital version to market. Given this game’s (and most of GMT game’s) artistic decision set I think a straight port is fully appropriate. Let the folks at Game Theory work on getting the mechanical aspects right.
S.
I am really looking forward to the release of this app. LL is one of my favorite games, but I have had few opportunities to play it. I agree completely with Rick’s comment about scratching his wargame itch while playing with people who normally don’t play wargames. The game seems to be perfect for that. However, in my circles, the game is too “nasty” for my casual gaming friends, while the serious gamers can’t get past the wonderful, but silly cover art to actually try the game. Now I will be able to scratch my itch against the app AI. I hope the project is a success!
Thanks Derek, it’s a lot of fun to play solo. I usually turn off music and sound effect for solo games, but they really nailed it on this one, so I leave them on.
It took me two years to get my game group to try this, once I did it went into my bag full-time. It gets pulled out without me as often as with, and boy does it raise a ruckus.
The key is in setting player expectations prior to start. “Your rodents ARE GOING to get eaten! It’s all part of the game and getting revenge just might be a better goal to go after than winning. Plan accordingly.”
Love it, your group sounds like mine, we have a blast with LL. It is gratifying to hear your group shares our experience. Thanks for sharing your experience 🙂