The base game of Vijayanagara is a raucous three-player event set in medieval India. But we all know the feeling of not having the right player count in a given moment to pull a particular game off the shelf. Or maybe a player has to leave the game early, or you prefer to do your interactive history exploration alone over a cup of tea, savoring the decisions at precisely the right pace.
If any of these scenarios sound familiar, you may be pleased to hear that we have been very hard at work on cutting, sanding, and polishing three Non-Player Factions (bots), capable of running each of the player Factions in the game when you need them to step in. The bots are card-driven, similar to the Arjuna system for Gandhi, the Tru’ng system for Fire in the Lake, and the upcoming Calixto system for Cuba Libre, but streamlined and tailored for Vijayanagara.
Chief among the design goals for the bots was to retain the overarching narrative of the game in any configuration, while also seeking to create a streamlined interaction. After a lot of great playtesting efforts from the community and continual improvements, we are feeling pretty excited about where things stand.