Vijayanagara

The Eight Games of Vijayanagara: The Bots Have Risen

The base game of Vijayanagara is a raucous three-player event set in medieval India. But we all know the feeling of not having the right player count in a given moment to pull a particular game off the shelf. Or maybe a player has to leave the game early, or you prefer to do your […]

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Designer Blogs, Solitaire Systems

Influencing the Deccan Kings in Vijayanagara

Introduction So far in this series we have described the factions in Vijayanagara, their primary means of attaining their historical (or ahistorical) “victory,” and the combat system in the game. In this article we introduce another dimension relevant primarily to the upstart Deccan kingdoms, the Bahmanis and Vijayanagara, namely the respective influence that each faction

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Designer Blogs

Never Tell Me the Odds: Strength-Dependent Risk Mitigation and the Combat System in Vijayanagara

Introduction In the previous articles we introduced some of the main modeling choices in Vijayanagara, and presented the central features representing each Faction’s goals and their means of attaining them. In this article we turn to the game’s combat system.

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Designer Blogs

Commands and Decrees of the Deccan Empires: Aims, Means, and Victory Conditions

Introduction In the last article we introduced some of the main modeling choices in Vijayanagara, in particular the concepts of Tributary and Independent Provinces, and Obedient and Rebelling Units. Having identified three major actors in the region during this period of Indian history, we set out to identify the central features representing their distinct goals

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Designer Blogs

It’s Not Easy to Be the Sultan: Modeling the Collapse of the Delhi Sultanate in Vijayanagara

Introduction With Vijayanagara we are seeking to present a detailed look at an epic period of medieval history, and in a region and time which has seen scant attention in the historical gaming community, or in entertainment media, or even in educational domains. We have yet to meet a single person not of Indian descent

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Designer Blogs

What is the ‘Irregular Conflicts Series’?

As COIN Series Developer, I see a lot of cool prototypes. One of the hard things about my job is determining which prototypes will work well as COIN games, and which prototypes belong in a different series. There are lots of reasons that a game may not be perfect as a COIN Series game, but

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Developer Notes
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