Factions of The Weimar Republic: Democratic Coalition

This overview provides historical perspectives on the Democratic Coalition playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. For overviews on the NSDAP, KPD, and Radical Conservatives factions, be sure to check out my earlier posts on Inside GMT.

Factions of The Weimar Republic: Radical Conservatives

This overview provides historical perspectives on the Radical Conservatives playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. For an overview on the NSDAP and KPD factions, be sure to check out my earlier posts on Inside GMT.

Factions of The Weimar Republic: KPD

This overview provides historical perspectives on the KPD playable faction in The Weimar Republic, as well as some insight as to how the faction functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner. For an overview on the NSDAP faction, be sure to check out my earlier post on that faction.

Factions of The Weimar Republic: NSDAP

This overview provides perspectives on why the National Socialists is a playable faction in The Weimar Republic, as well as some insight as to how the faction actually functions in gameplay terms. Future posts will highlight the other playable factions and the game’s general mechanics in a more detailed manner.

First off, I’d like to mention the solo system, designed by Joe Schmidt. This simple yet dynamic system can substitute any faction for a card-driven set of automated impulses that are easy to use and require no complex flowcharts. With Joe’s system there is precious little downtime as well, as the “bots” do not contemplate strategies or actively try to win the way a human player would. Rather, they provide an increased level of difficulty for the human player(s) to achieve their victory conditions.

Obviously this addition to the game is a great asset, both for players who wish to play but lack the full number of human opponents required, and for those who simply want to avoid playing any given faction. With the solo rules you can still experience the harsh, dog-eat-dog atmosphere of The Weimar Republic, shaping Germany’s destiny in the process.