Tsar

Tsar: Solitaire Play and Non-Player Automation

This is the sixth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. When I designed my first published game (Prime Minister), I didn’t originally plan to include a solitaire system at all, but GMT recommended adding one when […]

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Designer Blogs

Tsar: Decision-Making in Multiplayer Games

This is the fifth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. In this article, we’ll take a closer look at how players make decisions in multiplayer games. In Tsar, all players are part of the same government

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Designer Blogs

Factions and Scoring in Tsar

This is the fourth in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. Tsarist Russia was supposedly ruled by one person, but this didn’t keep Nicholas II’s subjects from debating the faults and merits of their government and hatching

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Designer Blogs

Deciding the Fate of the Tsarist Regime

This is the third in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the previous article here. As the new year arrived in 1917, Russia’s Tsarist regime teetered on the brink of collapse. Public opinion had turned against it, its army was struggling

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Designer Blogs

Historical Events in Tsar

This is the second in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. You can view the first article here. As part of Nicholas II’s coronation in 1896, the Tsarist regime planned an event to placate the common people of Moscow: a giveaway of food, kvass,

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Designer Blogs

The Historical Figures in Nicholas II’s Regime

This is the first in a series of InsideGMT articles from Paul Hellyer about his board game Tsar, currently on GMT’s P500. The human element is a key part of Tsar’s simulation: the historical figures responsible for Russia’s fate during the reign of the last Tsar Nicholas II. The game aims to capture their talents

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Designer Blogs
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