The Last Hundred Yards

An After Action Report for Mission: 3.0 Bump In The Road

Overview: This was my first real playtest session of the LHY game system. I had experimented with Missions 1.0 and 2.0 but it wasn’t until I played Mission 3.0 that I started to see nuances within the game and how they could be put to use tactically. I will go over the strategies and details

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Designer Blogs

Why We Do What We Do in The Last Hundred Yards: Time Lapse, Fire and Maneuver Systems

Why we do what we do in The Last Hundred Yards– In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion we will discuss the Time Lapse, Fire and Maneuver systems. To see the first article in this series, check out The

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Designer Blogs

The Last Hundred Yards AAR: Captain Whitley

Narrative of Mission 13.0 – Chance Encounter – This Mission involves a chance encounter along a road in sector 9 between an American and a German (Enemy) Infantry Company. Neither player has a favorable Initiative die roll modifier in this Mission. There are 7 Mission Objectives consisting of 3 building hexes and 4 separate Woods

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro, Initiative, and Activation Cycle

What Am I Doing Here? Throughout history, a multitude of authors have penned their thoughts regarding warfare on everything from waxed tablets, scrolls, books and electronic media.  Some of these documents emanated from the minds of generals, some from high political persons, some from civilians and some from those that suffered through the utter horror,

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Designer Blogs

The Last Hundred Yards Example of Play – Part 2

This is the final installment of the Extended Example of Play for the Last Hundred Yards Mission #2 “Flushing Quail”. The first installment, The Last Hundred Yards Example of Play – Part 1, can be found on InsideGMT. In continuation of this mission, two American platoons had been tasked with driving a German outpost from

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Designer Blogs, Examples of Play
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