The Last Hundred Yards

Design Considerations for Opportunity Fire in the Last Hundred Yards

One of the major design objectives for The Last Hundred Yards was to give players the feeling or sensation that actions are occurring simultaneously. One of the ways to achieve this was to break up the distance a unit can maneuver into smaller increments, a maximum of 2-3 hexes. So, for every 2-3 hexes a […]

Design Considerations for Opportunity Fire in the Last Hundred Yards Read Post »

Designer Blogs

The Last Hundred Yards – 22.2 Armor Example of Play (Part 1)

The following example of play not only demonstrates how the armor system works in the LHY but also how the system models actual armor tactics used during WW2. These include tactical concepts such as Enfilade Fire, Fire and Maneuver (i.e., leap frogging), Halt & Fire, Shoot & Scoot and Reverse maneuvers to avoid enemy fire.

The Last Hundred Yards – 22.2 Armor Example of Play (Part 1) Read Post »

Designer Blogs, Examples of Play

Why We Do What We Do in LHY: Platoon Leaders

Why we do what we do in The Last Hundred Yards – In these articles we discuss why we do what we do regarding the various systems and mechanics used in the LHY. On this occasion, the fifth article, we will discuss the impact of combat leadership, which is represented in LHY by the Platoon

Why We Do What We Do in LHY: Platoon Leaders Read Post »

Designer Blogs
Scroll to Top