Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
Tag Archives: The Last Hundred Yards
The Last Hundred Yards Designer’s Notes: Mortars
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Below you will find the fifth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss mortars in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
The Last Hundred Yards Designer’s Notes: Armor
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Below you will find the fourth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss armor in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
The Last Hundred Yards Designer’s Notes: Maneuver & Fire Mechanics
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Below you will find the third in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the maneuver allowance and fire mechanics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle
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Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss initiative and the activation cycle in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
The Last Hundred Yards Designer’s Notes: Intro & Time Lapse System
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Below you will find the first in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will introduce the article series and discuss the time lapse system in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel
Elite vs. Regular Units in the Last Hundred Yards
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The introduction of airborne units to the LHY series raised an interesting question: What was important to model Airborne units during WWII? Essentially, the challenge was how to model the difference between these elite units and the regular units depicted in LHY. We asked some military experts and they cited that an important distinction is that the elite unit selection process identifies people with a high appetite for risk and a penchant for action. That makes them more likely to get up and do something (for example: have initiative, recover under stress, provide the flanking effort, provide squad and platoon leadership, etc.). Elite unit training is therefore more demanding of such people and intentionally designed to produce esprit de corps and to reinforce their risk-tolerance and penchant for action.
The Last Hundred Yards Mission 24.0: All That for a Piece of Dirt
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Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the The Last Hundred Yards! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF file, just click the link at the bottom of the article. We hope you enjoy this new scenario for The Last Hundred Yards. Thanks Mike!
The Last Hundred Yards Mission 23.0: A Nasty Affair
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Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom of the article. We hope you enjoy this new scenario for The Last Hundred Yards. Thanks Mike!
The Last Hundred Yards Mission 8.0: Black Cat Blues — A Narrative Style AAR
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August 27, 1944: It was 7:40 AM and Captain Cole’s L Company of the 3rd Battalion found themselves on the outskirts of the small village of Allan in Southern France. The rest of the 3rd Battalion was still 5 miles back and just now passing through Bois des Mattes. L Company was all alone. Not having seen any sign of enemy activity, Captain Coles ordered a recon in force. As soon as they stepped off, they began receiving enemy small arms and mortar fire. A pit immediately formed in Cole’s stomach as he realized that L Company might have bitten off more than it could chew.
Mission Objective: Mission ends if at the end of any game turn the Americans control 10 Building Points [see MSR 1.0, Building Points] out of the possible 12 in Sector 11, or when either side exceeds its Casualty Differential Limit, or when the Final Score is ≥ 51.