The Last Hundred Yards

The Last Hundred Yards Designer’s Notes: Platoon Leaders

Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Mortars

Below you will find the fifth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss mortars in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Armor

Below you will find the fourth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss armor in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Maneuver & Fire Mechanics

Below you will find the third in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the maneuver allowance and fire mechanics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle

Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss initiative and the activation cycle in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Intro & Time Lapse System

Below you will find the first in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will introduce the article series and discuss the time lapse system in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Elite vs. Regular Units in the Last Hundred Yards

The introduction of airborne units to the LHY series raised an interesting question: What was important to model Airborne units during WWII? Essentially, the challenge was how to model the difference between these elite units and the regular units depicted in LHY. We asked some military experts and they cited that an important distinction is

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Designer Blogs

The Last Hundred Yards Mission 24.0: All That for a Piece of Dirt

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the The Last Hundred Yards! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF file, just click the link at the

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Designer Blogs, Scenarios/Variants

The Last Hundred Yards Mission 23.0: A Nasty Affair

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom

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Designer Blogs, Scenarios/Variants

The Last Hundred Yards Mission 8.0: Black Cat Blues — A Narrative Style AAR

August 27, 1944: It was 7:40 AM and Captain Cole’s L Company of the 3rd Battalion found themselves on the outskirts of the small village of Allan in Southern France. The rest of the 3rd Battalion was still 5 miles back and just now passing through Bois des Mattes. L Company was all alone. Not

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