âTalon Tuesdaysâ is an article series appearing on InsideGMT periodically on Tuesdays. It features articles from the Talon development team regarding the game’s design, development and upcoming release.
Issue #9
We didn’t add terrain to Talon until about a year into the development cycle. The game offers enough interesting choices and the counters are large enough that the map wasn’t really screaming to be spiced up with terrain, at least initially.
We knew we needed to add it, it was important chrome plus it would help with the Space Empires crossover rules. Naturally, we thought to add Asteroids and Nebulae first since they appear in Space Empires and are decent enough SF tropes.
Our initial brainstorming sessions had some pretty wild terrain effects, some of which may get molded into other terrain pieces for expansions. A number of the effects started out with long reference tables and additional roles when moving into or firing through Asteroids/Nebulae but, like many things in this game, we were able to streamline and refine the concept.