“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays. It features articles from the Talon development team regarding the game’s design, development and upcoming release.
Issue #17: The Critical Damage Table
Hull damage is serious business. If given the opportunity, you always want to deal damage directly to a ship’s hull. An exposed shield side can turn the tide in battle and subsequent hull damage can lead to dramatic effects. Yes, when a ship’s hull is reduced to zero (all the red hull boxes get marked off) it is destroyed and it explodes, however, this is not the only reason you want to be firing on the enemy’s hull.
Destroying hull boxes also means the ship will have less power. Not only are important parts of the ship that regulate power usage damaged but more power is re-routed to life support to keep the crew alive. Since power (and the AP it generates) is one of the most precious resources in the game, damaging a ship can have big effects on its offensive capabilities. Also if a ship is traveling at a high Speed and suddenly takes a large amount of hull damage, reducing its Power, its drives may overheat and the ship can break apart. You can never have a negative Power number written on your ship so unless the ship can slow down to a safe level during the Power Phase, it will overheat.