Talon Tuesday

Talon Tuesday Issue #17: The Critical Damage Table

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #17: The Critical Damage Table Hull damage is serious business. If given the opportunity, you always want to deal damage directly to a ship’s hull. An […]

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Designer Blogs

Talon Tuesday Issue #16: The Play Book

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #16: The Play Book As we’ve mentioned in previous posts, we wanted the Talon Rulebook to be thin and streamlined. This way, new players can pick

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Designer Blogs

Talon Tuesday Issue #15: Lifetime Score

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #15: Lifetime Score The goal of most battles in Talon is control over that region of space.  This is expressed with our default victory condition: Last

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Designer Blogs

Talon Tuesday Issue #14: Space Empires Crossover

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #14: Space Empires Crossover Jim Krohn and GMT Games have another game called Space Empires: 4x. It’s a 4x (Explore, Expand, Exploit, Exterminate) board war game

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Designer Blogs

Talon Tuesday Issue #13: Empire War

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #13: Empire War I loved to play tactical space combat games as a teenager.  One off scenarios were fun, but I almost always ended up designing

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Designer Blogs

Talon Tuesday Issue #12: The Rulebook

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #12: The Rulebook This isn’t my first board game project but it is my first time as a developer. Composing a rulebook is a real challenge.

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Designer Blogs

Talon Tuesday Issue #11: Needing Bigger Guns

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #11: Needing Bigger Guns There are three weapon types for each race in Talon. This symmetry of design seemed appropriate when we first started, but as

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Designer Blogs

Talon Tuesday Issue #10: Empire War Report

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #10 Empire War is a strategic game mode in Talon that does not use the written scenarios. It’s going to get its own Talon Tues in

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Designer Blogs, Playtest Reports

Talon Tuesday Issue #9: Terrain

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #9 We didn’t add terrain to Talon until about a year into the development cycle. The game offers enough interesting choices and the counters are large

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Designer Blogs

Talon Tuesday Issue #8: Under the Hood (Part 2)

“Talon Tuesdays” is an article series appearing on InsideGMT periodically on Tuesdays.  It features articles from the Talon development team regarding the game’s design, development and upcoming release. Issue #8 A couple of weeks ago, we looked at the Weapon Sheet, which we used to objectively calculate a relative point value for each weapon.  That

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Designer Blogs
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