Solitaire TacOps: Ortona — Contact Contests Control
As discussed in the first part of this series, the framing for play in Solitaire TacOps: Ortona, both for standard scenarios and the open campaign, revolves around expanding allied control to clear the individual maps. In the last part of the series we saw this play out through an example using elements of the Loyal […]
Solitaire TacOps: Ortona — Contact Contests Control Read Post »
Designer Blogs