Rebellion: Britannia

Rebellion: Britannia — Intra Machina (Inside the Machine)

In the earliest development of Rebellion: Britannia we were visualizing the systems in the form of various levers, so that the key elements of Briton Tension, Briton Warbands, and Legion Cohesion (which is rather fun to say out loud) all had mechanisms to both increase and decrease them. We might show this in the form shown in […]

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Designer Blogs

Rebellion: Britannia, Leaders

Each faction always has one of two possible leaders that are always available in a set (historical) sequence. But when a faction switches between leaders is determined by the Events deck, and since not all cards from that deck are present in the same game it’s possible these events aren’t triggered and a faction never

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Designer Blogs

Rebellion: Britannia, The Events Deck, Part #1

There are 12 rounds in each game of Rebellion: Britannia – unless an automatic loss condition for Rome is triggered (she has 2+ Forts and 6+ Settlements burnt at the same time, or has all 4 Legions destroyed) in which case the game ends immediately. At the beginning of each round the top card of

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Designer Blogs

Rebellion: Britannia, Indigenous British Culture

There’s another systemic layer to the game we haven’t really discussed in the blogs before now, at least not in any detail, which is a source of potential Victory Points (VPs). This element concerns indigenous British culture. It’s a later addition to the design and something we are still exploring in development. Early playtesting exposed

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Designer Blogs

Rebellion: Britannia’s Solo Play Explored

We are quite proud that Rebellion: Britannia can be played solo and, in our opinion, quite well. Some designs have solo playability enmeshed in them from the outset, and some have it built into them later. In this case, the solo mode was developed in step with the design as a whole. (Maurice: I personally

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Designer Blogs

Rebellion: Britannia Playthrough with Daniel Burt (Video)

In this week’s blog, we take a step away from the history and dive right into the game itself. Daniel Burt takes us through a playthrough of Rebellion: Britannia in its prototype form on Tabletop Simulator, walking us through the sequence of play, key concepts, and some of the strategies the different factions may explore.

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Videos

Crisis: Britannia — Nero and Britain

At the end of our previous installment, the defeated Briton leader, Caratacus, had been betrayed by the Brigantes, and handed over to Rome. However, the rebellious Silures do not seem to have been deterred by the loss of their leader, and continued to resist Roman occupation and engage in hit-and-run guerilla attacks on Roman forces.

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Designer Blogs, Inside the Game as History

Conquest: Britannia – Claudius and the Establishment of Roman Britain

Rebellion: Britannia is a game about rebellions in Roman Britain, and concentrates largely on the Claudian period, which ran from 43CE to 69CE. Over the course of a quarter of a century, there were at least 5 major rebellions that the invading Roman forces had to deal with, including Boudicca’s revolt, which is certainly the

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Designer Blogs, Inside the Game as History

The First Stirrings of Rebellion: Britannia

In October 2020 Fred Serval (designer of GMT’s Red Flag Over Paris, and A Gest of Robin Hood) organized a ConSim Game Jam sponsored by GMT.  Participants had 3 days to make a game. As participants, we had to use a pre-existing GMT COIN game at its core and make something new from it. We

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Designer Blogs
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