People Power Development Update

The People Power Development Team has been working on a revamp of People Power after testing revealed some gaps in the narrative that we wanted the game to tell. People Power is focused on the period between the end of Martial Law in the Philippines and the flight of the Marcos family in February 1986. This roughly 5 year period was marked with both violence and protest, and ended in the dramatic events of the People Power/EDSA Revolution in February 1986. Here’s a summary of the changes we’ve made:

Joining the COIN Family – People Power’s Journey from Concept to Reality

Welcome to the first article about People Power, Insurgency in the Philippines, 1983-1986, Volume XI of GMT’s popular COIN series! This journey started almost as soon as the first COIN volume – Andean Abyss was released back in 2012. It was designer Volko Ruhnke’s third published design, and I was already a big fan of his previous contributions: Wilderness War and Labyrinth. I saw Wilderness War as another brilliant CDG (as he himself admitted, it was an adaptation of Mark Herman’s We the People) But it was with Labyrinth, where Volko modified the standard CDG mechanics, that Volko really showed me that he just wasn’t an adapter of popular game systems, but also an innovative designer willing to take risks and see them through. One of those risks I respect is the willingness to take on obscure topics such as the French and Indian War and even more precariously, the War on Terror. Colombia and the War on Drugs was probably an even more unpopular topic in the eyes of some, but I had read Mark Bowden’s Killing Pablo as well as watched the documentary that followed later so as far as I was concerned, I could not wait for the release of Andean Abyss.