Order & Opportunity: Extended Example of Play, Part 1

Some weeks ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the seventh in a series of articles covering different aspects about the game.

In this and a number of following installments, we will follow along a strategic, multi-turn example of how to play Order & Opportunity.

The year is somewhere early 2000’s and a new US administration — controlled by us! — has taken the helm. In this example, the EU, China, and Russia turns will be played by the bot system contained in the game, but we will abstract those turns away to allow us to focus on the US turns.

Order & Opportunity: Cards and Card Play Part #2

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the sixth in a series of articles talking about different aspects of the game.

Following the previous insideGMT article on the cards and card play in Order & Opportunity, in this article we look at some further types of cards included in the game.

Recently, a number of short playthrough videos were posted on YouTube that can be a helpful companion to the present article.

Order & Opportunity: Cards and Card Play Part #1

Some time ago, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fifth in a series of articles talking about different aspects of the game.

In this installment, we turn our attention from the thematic aspects of the game that have preoccupied us in the previous articles and consider now the game’s mechanics. We will review the various types of event cards in the game.

Recently, a number of short playthrough videos were posted on YouTube that can be a helpful companion to the present article at hand.

Order & Opportunity: Democracy and Authoritarianism

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the fourth in a series of articles talking about different aspects of the game.

In this installment, we focus on the dimensions of the post-Cold War contest between Authoritarianism and Democracy.

From the profile page: Order & Opportunity is a 2 to 4 player game with a dedicated solitaire system about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.

Order & Opportunity: From Post-Ideological to Ideological Again

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the third in a series of articles about the game.

In this third article we’ll look at how to turn the post-ideological control of the media and other agendas, or Agenda Points, into a lasting legacy of Victory Points.

From the profile page: Order & Opportunity is a 2 to 4 player game with a dedicated solitaire system about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.

Order & Opportunity: Victory

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the second in a series of articles about the game. The first article discussed the game’s perspective to the post-Cold War period.

In this second article we’ll look at the game’s concept of victory.

From the profile page: Order & Opportunity is a 2 to 4 player game with a dedicated solitaire system about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.

Order & Opportunity: A Perspective to the Post-Cold War Period

Recently, a new game named Order & Opportunity: Making of the Post-Cold War World Order entered GMT Games’ P500 list. This is the first in a series of articles on the game.

From the profile page: Order & Opportunity is a 2 to 4 player game with a solo variant about the making of the post-Cold War world order covering the first decades of the 21st century. In the game, the United States, Russia, China, and the European Union compete over the control of the agenda and ultimately over victory points in the dimensions of economic, political, cultural, and security power projection. Order & Opportunity combines card-driven, asymmetric game play to produce a topical and thematic historical game on a global scale. The game offers a distinctive and captivating play experience at every one of its player counts.