MBT

MBT Command and Control Example of Play

Command and control is a common element of most tactical games for good reason. Force management is a necessity to properly model low scale combat where each counter represents just a single unit up to no more than a few, not to mention supporting infantry units. It basically comes down to who can do what […]

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Designer Blogs, Examples of Play

MBT Artillery Example of Play

Since it first arrived on the battlefield in the 12th Century, artillery has played an ever expanding role. This no less the case on the modern battlefield of 1987. Whether employed off-map or as on-map fire support, artillery assets are a major facet of MBT. In game terms, artillery comes in two flavors: individual on-map

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Designer Blogs, Examples of Play

MBT – Helicopters in Action

We’re thrilled that MBT (along with a reprint of the sold-out Panzer) is now in our production queue for late 2015/early 2016. Clearly, a lot of you play and like Panzer, and the MBT P500 numbers have been very good, as well. As we near getting this game into our final art and production stages, we

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Examples of Play

Design Background – Panzer and MBT

Jim Day has been a respected designer in our hobby going back to the 1970s. When Andy told me a few years back that we had an opportunity to work with Jim on completely retooled versions of his terrific tactical wargames, I was thrilled, as I knew his systems were first-rate and was impressed at

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Designer Blogs

MBT Prologue + Free Sample Scenario

27 September 1987, 1400 Zulu GDR Western Border Man’s vision of hell manifests itself in many guises. Whether terror, despair, or utter hopelessness, its definition remains very personal in nature. For 2nd battalion commander Major Petr Nikolayevich Yakolev, the descent into his personal abyss coincided with his posting to the 79th Guards Tank Division. Yakolev

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Designer Blogs, Scenarios/Variants