MBT Command and Control Example of Play

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Command and control is a common element of most tactical games for good reason. Force management is a necessity to properly model low scale combat where each counter represents just a single unit up to no more than a few, not to mention supporting infantry units. It basically comes down to who can do what and when. Its modeling can take different forms, e.g., command points, chit pulls, or cards.Screen Shot 2015-12-25 at 9.59.16 PM

MBT is no exception. At its scale, with each counter representing a single vehicle, aircraft, towed gun or infantry squad, half-squad or section, command and control is an integral part of the game.

MBT Artillery Example of Play

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Since it first arrived on the battlefield in the 12th Century, artillery has played an ever expanding role. This no less the case on the modern battlefield of 1987. Whether employed off-map or as on-map fire support, artillery assets are a major facet of MBT.Screen Shot 2015-12-04 at 3.37.25 PM

In game terms, artillery comes in two flavors: individual on-map mortars and self-propelled guns and off-map artillery batteries, which represent a group of guns of various calibers modeled as light, medium, heavy and supeScreen Shot 2015-12-04 at 3.37.32 PMr heavy. Not limited to just smoke, illumination and high-explosive shells, the modern battlefield includes specialized ordnance. If available in a scenario, players may also choose from cannon launched guided projectiles (CLGP), e.g., the US M712 Copperhead, improved conventional munitions (ICM), and artillery delivered mines (FASCAM). Also keep in mind that where there is artillery there is also the possibility of counter battery and counter-counter battery.

MBT – Helicopters in Action

MBT-P500-TabWe’re thrilled that MBT (along with a reprint of the sold-out Panzer) is now in our production queue for late 2015/early 2016. Clearly, a lot of you play and like Panzer, and the MBT P500 numbers have been very good, as well. As we near getting this game into our final art and production stages, we want to get you guys some examples of how this game plays and especially, “what’s new” in MBT that you didn’t see in Panzer (the two series’ do share the same basic system engine). So today Jim is giving us an example of how helicopters work in MBT – something you clearly didn’t get to play with in Panzer.

I hope you can see from the example what I think is one of the great strengths of the system that Jim has created and streamlined over time: the game provides rich detail without massive complexity. Jim has managed to encapsulate very complex battlefield physics into the data cards and look-up charts, so players can focus on tactics, with quick look-ups to handle the complexities of combat resolution. In my experience, there aren’t a lot of games/series that can deliver that, and when you find one, it’s usually a gem. I believe that is the case with the Panzer/MBT series, and hope you guys who are new to the games can get a sense of that from this example. Enjoy! – Gene

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Helicopters are a very versatile combat option available to modern forces. They carry a heavy load of weapons and may quickly transport troops to the battle area. Their speed andPic 1 maneuverability make them quick strike weapons. Helicopters are armed with vehicle-type weapons, including machineguns, heavy machineguns, cannons, rockets, and anti-tank guided missiles (ATGMs), their primary anti-armor weapon. The mix and availability of these weapons varies from helicopter-to-helicopter.

Depending on their altitude, low or Nap-of-the-Earth (NOE), helicopters function as a cross between vehicles and fixed-wing aircraft.Pic 2

For the most part, they spot, move and engage in combat in a similar manner to vehicles. They resolve combat and movement during both of MBT’s two Aircraft Phases, whereas fixed-wing aircraft activate in just one of the two Air Phases.

Design Background – Panzer and MBT

Jim Day has been a respected designer in our hobby going back to the 1970s. When Andy told me a few years back that we had an opportunity to work with Jim on completely retooled versions of his terrific tactical wargames, I was thrilled, as I knew his systems were first-rate and was impressed at the major effort he was making to simplify those tactical systems while retaining the immersive game play that was their hallmark. What I didn’t know at the time is that Jim is a dream to work with. He’s a perfectionist when it comes to his systems, lavishing great time and much attention to detail on his creations, but he works well with others and shows great appreciation for the efforts of his team members. Those traits fit in really well with the way we approach things here at GMT, and they represent more than just the “Standard Designer Skill Set,” in my experience.

So I’m very thankful for the opportunity to work with Jim, and am really pleased that our first print run of his new Panzer was so well received that it quickly sold out. (Please go order the P500 reprint so we can print MORE! ) His next game, MBT, just passed 500 on the P500 list, so we’ll be prepping to give it a production slot over the coming months. 

The design background piece that Jim presents below is the kind of insight into the design process that I enjoy, and I very much appreciate Jim creating it for InsideGMT. By the way, my two cents on the new GMT versions, as a player, is that Jim “nailed it.” Less complexity, less time to play, but I get bigger battles, same historicity, and lots of scenarios for high “bang for my gaming buck.” But I have admit, I am just ever-so-slightly biased. 🙂 I hope you guys enjoy Jim’s article, and the games! – Gene

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Panzer CoverWhat is the relationship between the new GMT Games versions of Panzer and MBT and earlier versions of those designs? What follows is some historical perspective on the designs, as well as my VERY subjective arguments on the reasons for the new “GMT” version of the game system.

In its day, the original Yaquinto Panzer’s, and its successors, detail was quite in-depth while supporting a high degree of playability. Although certainly not the first game on the topic of tactical combat, it was probably one of the first to translate miniatures style play to a board game format. Because the game system was originally designed as a miniatures game, that wasn’t too much of a leap.
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Although it is often a struggle to determine what represents a reasonable balance between realism, complexity and play balance, the game elements and level of complexity of the Yaquinto version were right in step with the games of its day. The use of simultaneous movement (written orders) was not common in all games, but on the other hand was not an oddity either. As in the current game, each vehicle, gun, aircraft, leg unit, and others had their own specific data card that summarized all of the necessary information to play the game. panzer data card yaquintoThe system worked very well on a small force basis and was better for modeling vehicles than infantry. The morale rules were a little simplistic, but worked well enough as most players did not want that level of complexity.

 

MBT Prologue + Free Sample Scenario

27 September 1987, 1400 Zulu
GDR Western Border

Man’s vision of hell manifests itself in many guises. Whether terror, despair, or utter hopelessness, its definition remains very personal in nature. For 2nd battalion commander Major Petr Nikolayevich Yakolev, the descent into his personal abyss coincided with his posting to the 79th Guards Tank Division.

Yakolev restlessly shifts his position, narrowly avoiding the sharp protrusions in his T-80’s copula. Wiping the sweat from the back of his neck, a quick smile plays across his ruddy face as he glimpses the striking cobalt sky. Jarred by the uneven road, Yakolev’s momentary escape quickly evaporates in the starkness of this reality.MBT_T-80BV_counter

A lifelong military career supporting the Soviet Union has done nothing to temper his foreboding. After much posturing and many recriminations the Soviet high command has ordered the GSFG into action. As part of the 8th Guards Army, his division is now swiftly moving forward. Tasked with penetrating through the Fulda Gap, they are going to strike and strike hard against the Americans.