As a designer, I like to focus on why things happen in campaigns, operations, and battles. In old school terms, I “design for cause.” This tends to make my games more complex, but I hope players come away with a better understanding of why their game progressed the way it did beyond “he had better cards” or “the dice hate me.”
In World War II carrier battles, there were eight factors of significant importance in determining how attacks took place and their outcomes: wind, weather, range, reconnaissance, CAP (Combat Air Patrol), coordination, targeting, and training – WWRRCCTT. All are interdependent to some extent and have an impact in Imperial Eagles (at least in the Advanced Rules).