Illusions of Glory

The Guns of August: An Illusions of Glory After Action Report

This is the first After Action Report (“AAR”) illustrating the interaction of Illusions of Glory rules with game strategy. As shorthand, this AAR references rules appearing inside parentheses. So, I refer you to a copy of the Rulebook here: Illusions of Glory Rulebook.

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After Action Report, Designer Blogs

Multi-Player Variant for “Illusions of Glory”

When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards.  The powers-that-be objected that it would increase the game’s production costs.  After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my

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Designer Blogs, Scenarios/Variants

Illusions of Glory: Developing GMT’s Latest WW1 Card-Driven Game

Introduction As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front.  Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me. The rules, strategy cards, unit counters, and map have been

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Designer Blogs

Illusions of Glory: A Play Balance Challenge

Genesis of a First-Time Game Designer: My interest in wargame design began when I was a playtester at SPI’s legendary “Skonkworks” in Manhattan.  Perhaps I’m dating myself, but I recall those days with great nostalgia.  I was bitten by the designer bug there, and wanted to create my own game. Career, marriage, and raising a

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Designer Blogs
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