The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P500 list.
Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.
The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P500 list.
Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.
The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list.
Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.
Playtesters have remarked about the difficulty of fighting Large Unit Counters (“LCUs”) representing regular or elite German infantry corps. Each of them has a Loss Factor (LF) of “3”. Under the Combat Results Table, those units end up absorbing hits without taking step reductions.
A unit’s step reduction is caused by applying the unit’s Loss Factor (LF) to the Loss Number (LN) generated by the Combat Results Table for damage inflicted by the enemy (Rule 12.6.2). If the LN is equal to or greater than a unit’s LF, the unit loses a step; if the LN is less than the unit’s LF, then the unit absorbs the LN without taking damage (Rule 12.6.3).
The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list.
Gamers who examined these game components have commented, and I have answered their comments on forum sites.
New rules for Illusions of Glory 2nd Edition are available for your view. (Go to this link). The rules have been clarified with respect to:
The next generation of rules, mapboard, player aid cards, and counters for Illusions of Glory are open for playtesting. Links to a Vassal playtest module and next generation rules (labeled “Summer 2022”) are located on the Illusions of Glory webpage. Please send your critiques to me at Ohiogrognard on BoardGameGeek.
The rules have been clarified with respect to: (1) allocation of unit losses, (2) out of supply effects, (3) building trenches, and (4) retreats after combat,
Corps identification numbers on Large Counter Units have been changed from Roman to Arabic numerals to facilitate recognition and mapboard placement:
An IoG player sporting the Nom de Guerre of “LeftSide” posted an interesting AAR re-printed below. But first, a link to IoG’s April 2022 Living Rules has been inserted on the game’s webpage here. The April 2022 Living Rules address applying combat losses and building trenches.
LeftSide posted a Summer 1914 Turn (Turn 1) AAR for as follows:
This is the first After Action Report (“AAR”) illustrating the interaction of Illusions of Glory rules with game strategy. As shorthand, this AAR references rules appearing inside parentheses. So, I refer you to a copy of the Rulebook here: Illusions of Glory Rulebook.
When I first suggested that “Illusions of Glory” be published as a game for two to four players, I also proposed additional strategy cards. The powers-that-be objected that it would increase the game’s production costs. After the game went into production, I arrived at a solution that doesn’t require more strategy cards. Now, here is my variant for up to two players on a side:
As with other games, playtesting has led to some re-design for Illusions of Glory: The Great War on the Eastern Front. Notwithstanding the months dedicated to research and development of IoG, this GMT P-500 game continues to be a “labor of love” for me.
The rules, strategy cards, unit counters, and map have been revised to make this WW1 Eastern Front game a better simulation—more realistic and challenging. Short scenarios have been prepared as an introduction to the game and to accommodate players lacking time to play the entire four-year campaign.
This article will highlight the latest changes inspired by playtesting, and hopefully draw your attention to other IoG material that GMT has put on its website. That material provides context for this particular article, and will hopefully convince you to place a P-500 order for the game.
Genesis of a First-Time Game Designer:
My interest in wargame design began when I was a playtester at SPI’s legendary “Skonkworks” in Manhattan. Perhaps I’m dating myself, but I recall those days with great nostalgia. I was bitten by the designer bug there, and wanted to create my own game.
Career, marriage, and raising a family caused me to shelve that desire (although it was never forgotten). I was then approached by my good friend and neighbor, Brad Stock, who designed the well-received CDG “Pursuit of Glory” with his son Brian. Brad had proposed a WW1 Eastern Front game to GMT based on the “Paths of Glory” and ”Pursuit of Glory” systems. However, he accepted a full-time college teaching job and was no longer able to design this game. Brian was also unavailable. They asked me, with GMT’s permission, to get it done.