For my final article on the new Sovereign of Discord expansion, I will focus on one of the themes of the Bonus Events that are included for the base game. The expansion includes 40 new Events to be used with the original Fire in the Lake scenarios and the two additional base game scenarios that are provided (“Long 1964” and “Turning Point”). I chose the Bonus Events to reflect some new scholarship on the war since the release of Fire in the Lake in 2014 and to further emphasize a few themes: women’s role in the war, civilian victimization, the effect of the war on South Vietnamese society, North Vietnamese strategies, and the 1964 escalation debate. In this article, we will focus on just one of these themes: women’s role in the war.
Tag Archives: Fire in the Lake
Sovereign of Discord: External Support
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Last article, I covered the struggle in South Vietnam between the Ngo Dinh Diem regime and the Viet Cong (VC) insurgency. Both sides in the war received external assistance and advice from sponsors seeking to direct the conflict and exert control over their clients. Over the course of the Kennedy administration (1961-1963), US assistance in South Vietnam dramatically increased until there were 16,000 advisors in country by the end of 1963. Likewise, beginning in 1959, North Vietnam gradually increased its military assistance and advisors to support the insurgency. The North eventually sent thousands of trained “regroupees,” southerners who regrouped to the North in 1954 as part of the Geneva Accords, to add additional strength to the insurgency. In this article, I’ll focus on how Sovereign of Discord models American and North Vietnamese external assistance.
Sovereign of Discord: The Strategic Hamlet Program
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In my last InsideGMT article, I gave some background on the Ngo Dinh Diem regime and covered some of the threats to the regime besides the Viet Cong (VC) insurgency. In this article I shift focus to the war in the countryside between the ARVN and VC players. In the early 1960s, the Strategic Hamlet program was the major counterinsurgency strategy of the Diem regime. The main goal of the program was to separate the rural population from the Viet Cong while increasing the state’s control of the countryside. Sovereign of Discord introduces new wooden strategic hamlet pieces and additional mechanics to Fire in the Lake to model this strategy.
Sovereign of Discord: Sink or Swim with Ngo Dinh Diem
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The Sovereign of Discord expansion for Fire in the Lake allows players to explore an earlier period of the Vietnam War rarely covered in wargaming, the closing years of Ngo Dinh Diem regime (1961-1963). Although there are a few tactical games and scenarios on the battle of Ap Bac in 1963, I struggled to find a single game at the strategic level that covers the years prior to major intervention by the United States and North Vietnam in 1964-1965. Sovereign of Discord allows wargamers to add this crucial period of the war to their collections. This article is the first in a series of InsideGMT articles highlighting different aspects of the new content in Sovereign of Discord. Today we will focus on Ngo Dinh Diem and the unique strengths and weaknesses of his regime.
Fire in the Lake Tru’ng Bot Example of Play: NVA March
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The single most important goal of the new COIN bot designs is usability. There are many places where small changes have been made to enhance usability, but the primary change (and a large one!) is the division of the operation selection and space selection priorities into different charts. Trưng divides these using the same principles as the Arjuna bot in Gandhi: operation selection is now handled by a deck of cards, while space selection is handled by the priorities charts that were previewed in the last article.
Design Diary: How and Why We Are Evolving the Fire in the Lake Bot System
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I remember cracking the seal on my first COIN game – Colonial Twilight – and seeing that bot chart in the box. I was a relatively new wargamer, and Colonial Twilight was not only my first COIN game but also my first P500 (much to my wallet’s chagrin, it was not my last!). After playing a learning game I quickly took out the bot and began to play a Solitaire game. I was floored by the ability of the bot to play better than I could, teaching me the nuances of the game. While I recognized the limitations of the bot, I was quite enamored of the experience and satisfied with the playability, usability, and skill shown in the design of the bot.
A Sneak Peek at Tru’ng: The New Fire in the Lake Bot System
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This month’s P500 announcement of a new Fire in the Lake bot system has prompted much excitement from Fire in the Lake fans, and several questions which I will answer in this article. This article is a Q&A format, but keep reading to the bottom to get a sneak peek at the new Trưng Solitaire system (the u is pronounced like the ‘oo’ in ‘food’).
Fire in the Lake Strategy Tips from ElusiveMeeple
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Today’s Fire in the Lake Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and very useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Fire in the Lake in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph and Tragedy, 1960: The Making of the President, Time of Crisis, and Churchill, see his InsideGMT articles here, here, here, and here.
Fire in the Lake: Designer Variants
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“A game design is never finished, only published.”
Hello COIN Series fans! On the basis of recent tournament experience with Fire in the Lake and how some players are reacting to the US Faction mechanics, we have been noodling various modifications to the US Faction, particularly for tournament play of the Short scenario. Also, we are trying out changes to a small number of Event cards.
Here are a set of optional changes presented for your consideration, with a few comments about why so. We invite your feedback here, as we will use that as we consider what subset of these changes we might incorporate into the next printing of the game, currently on P500. Thanks!
Perfect Openings: First Turn VC Strategy in Fire in the Lake
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Welcome to the first Strategy Article we’ve published in InsideGMT! Unlike the majority of our articles, this one was not written by one of our designers or developers, but by one of our players. I want to thank Mark D. (the new owner of Grognard.com)  for creating such a well-conceived and well-written article that’s aimed at helping players new to Fire in the Lake. I’d also like to take this opportunity to invite any of the rest of you who would like to submit a strategy article on one of your favorite GMT games to please do so. My hope is that over time, we can create an excellent online resource of player-created strategy articles to help others as they sit down to learn and play our games. Enjoy the article!  – Gene
Overview
Fire in the Lake: Insurgency in Vietnam, designed by veteran designers Mark Herman and Volko Ruhnke and published by GMT Games is a 1 to 4 Player game that simulates either a part of, or the entire, Vietnam War. It’s a game with many moving parts and many interrelated methods, procedures, and techniques. The interaction of four players with competing, and often conflicting objectives (even for nominal allies) often results in a bewildering array of potential outcomes.
However, as in most games of skill or chance, there are fundamentals to which gamers should adhere, particularly new or inexperienced players. The player who gets the first move of the game should capitalize on this advantage. It can set the tone for the early portion of the game and, in Fire in the Lake, it’s the only move that can be planned with any certainty. After that very first move, the game can go off in a thousand different directions… but the first move can be carefully planned.
You can choose a “shotgun approach”, attempting to inflict damage on both of your historical enemies while simultaneously assisting your ally, or you can opt for self-promotion and the bettering of your own position. You can also choose to focus your aggression against one particular enemy player whom you consider the most immediate threat, hoping to rock him back on his heels for the next turn or two. Or you can try to do a bit of all the above.
Each player’s initial game situation is unique and demands a custom strategy that complements their peculiar capabilities. This article is geared towards inexperienced Fire in the Lake players who have a decent working knowledge of the game mechanics, but are still not “old pro’s”. It proposes a set of “perfect opening moves” for the Viet Cong, assuming the luck of the draw has granted them the very first move of the Short: 1965-1967 Scenario.