Decisive Action

Decisive Action: Assets

Now that we have covered all the basics of Decisive Action, including fire combat, movement and opportunity fire, and activations and actions, it’s time for the piece de resistance: Assets. These are the combat multipliers available to the commander (i.e., you) to dispense with as he or she sees fit and include capabilities like Close […]

Decisive Action: Assets Read Post »

Developer Notes

Decisive Action: Movement and Opportunity Fire

by Evan Yoak and Joe Chacon Last time we shot, this time we’ll move, next time we’ll communicate. Erm, we’ll shoot this time, too. Maybe communicate as well. Heck, we’re just going to do it all! That said, we’re not going to cover movement in Decisive Action in any great depth since, if you’ve ever

Decisive Action: Movement and Opportunity Fire Read Post »

Designer Blogs

Decisive Action: Fire Combat

Decisive Action is a game all about deep planning, tactical maneuver, and judicious use of combat multipliers like artillery and electronic warfare, as discussed previously. But this is war, and so, at the end of the day, you’ve got to put the pointy end of the stick into the other chap. Or rather, put the

Decisive Action: Fire Combat Read Post »

Developer Notes

Roots of Decisive Action

Flipping through the pages of Military Modeler magazine as a twelve-year-old kid, I and found scattered throughout ads for board wargames. Who would have thought that these games would help lead me down the path to becoming an Armored Cavalry officer and serve in the U.S. Army for twenty-five years? Then to a further career

Roots of Decisive Action Read Post »

Designer Blogs
Scroll to Top