Introduction by Congress of Vienna (CoV)âs Editor, Fred Schachter â To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has âMade the Cutâ (thank you patrons, thank you so very much!); previous InsideGMT articles presented âDesignerâs Notesâ, âGame as History: An Historical Introduction to the Congress of Vienna Period (CoV)â, âMeet the Statesmen of Congress of Viennaâ, and âCongress of Vienna Goes Electric with VASSALâ. Now we present an example of how the rules and game components come together in this series entitled âCongress of Vienna Detailed Sequence of Playâ. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .
This series is based on a four player âacross the Atlanticâ VASSAL game narrated by game designer Frank Esparrago and neutral game observer Enrique Trigueros: two players were in Spain and two located in the USA. These articles will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is!
The first episode of this piece took readers through
this example turnâs initial set-up with Parts 2 & 3 conveying a recapitulation
of the gameâs Diplomacy and Government Phases⦠where much Skype-supported
âwheeling and dealingâ, imprecations, and the gnashing of teeth with Major
Power positioning occurred. Part 4 left the diplomatic element of the game
behind and commenced describing preparations for the actual battles to come
both in Europe and in North America (War of 1812).
Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the gameâs Playbook. As such, there will be ready reference to the Rulebook to explain related supporting detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining implicit. However, any quotes from the latest rules are indicated by italics.
Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.
With that, we conclude this narrative of a Congress of Vienna example game turn with its War Phase Part II. This will explain the turnâs battles and when the smoke of warfare settles conclude with calculation of the turnâs Victory Points for each of the Major Powers: France (Jesús), Britain (Jim), Russia and its Prussia Ally (Dick), and the still neutral Austria (Marina). There is a lot of game action to describe, so no more prattling on by me! Take it away Frank and thank you for a most entertaining and informative article series!
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