Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. Due to a different historical period and military perspective; these use a system more complex than Churchill’s. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented play testers ( How to Resolve Battle in Congress of Vienna: An Animated Voice-Over PowerPoint | Inside GMT blog) receives a layer of richness for generating additional influence in how battle is resolved. This is accomplished through introducing Tactical Chits to generate a new modifier for determining a potential battle victor.
This article is based on this piece’s previous installment – A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) by Frank Esparrago & David Schoellhamer: A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2 | Inside GMT blog .This optional Tactical Battle Matrix rule is based on the tactical battle matrixes of the excellent Avalon Hill games 1776 and War and Peace published in the distant years of 1974 and 1980 respectively. However, playing with this optional rule does increase the amount of time needed for battle resolution. What is clear is that the CoV Tactical Battle Matrix does add an additional element of fun, uncertainty, tactical flavor, and “fog of war” to resolving battles. It does this by presenting simple choices regarding the general tactics an army could use.
Additional background regarding Congress of Vienna should help readers best apprecite this optional offering. For that, please reference GMT Games – Congress of Vienna . Now back to our exposition!