Combat Commander: Vietnam

Brown Water Brawl: A Combat Commander: Vietnam AAR

Designing a game with the scope of Combat Commander: Vietnam requires a lot of testing. Before the game is opened up for broader playtesting, the core design team has to ensure that all of the pieces of the design are working to provide the play experience we want. In the previous article we discussed how […]

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After Action Report, Designer Blogs

A Vietnam RSG: Capturing the Core of the Combat Commander System

While the game comes with 12 scenarios, there is also a 2-page roll-your-own scenario system that will generate a HISTORICAL situation in about 5 minutes, after which both players secretly choose from one of many historical forces of platoon-to-company size with which to fight. -Chad Jensen on Combat Commander: Europe (2006) Magical Realism The premise

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Designer Blogs

For Everything There is a Season: The Origin Story of Combat Commander: Vietnam

Note: All of the images depicting game components in this article show early concept or playtest art. A Time to Plant. It was 18(!!) years ago that Chad and I started talking about designing a Combat Commander: Vietnam game together. Of course, Chad was the master crafter of Combat Commander and knew the CC design

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The Inside View
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