On a day when we added three new games to our P500 list, I wanted to post something here on our blog to advertise the additions. But the more I thought about it, adding a “We just added three new games to the P500 list!” post here, after we’ve already posted information on all three games across all of our social media and in today’s Customer E-Mail Update, seemed a little redundant and not really in keeping with our “InsideGMT” theme for this blog. So I thought I’d try something a little different – a post about our process, and how one of these three games came to the P500 list. So here goes. I hope you guys find this interesting.
By way of background, all of our designers and design teams know that I routinely add games to our P500 list near the end of each month, to coincide with the release of our Customer E-Mail Update. So as games get close to “ready” for the P500 list, there’s a lot of preparatory conversation back and forth with those designers and teams about whether their game is going to be ready for the list this month. For the games that are going to be ready, the designer or team sends me text for the P500 writeup and an exact component list. I then send the component list to Tony Curtis, who figures out the retail and P500 price points for those components, and the text to Rodger MacGowan or my daughter Rachel Billingsley, who use it to make cool banners for each of the new P500 games. Meanwhile, I create the P500 page itself on our website. This all usually happens about a week before we launch the new P500s near month-end, but there have been times when a writeup came in at the 11th hour and we decided to go with it, when Rodger and Tony did REALLY quick turns to help get the game ready for launch. (It’s always nice to work with professionals – guys who stay cool when things get hectic.)
So let’s talk about how we came to add Falling Sky to the list today. Usually, I know about games in development for months, sometimes years, before they go on our P500 list. But Volko REALLY surprised me with this one. About a month ago, as I was on a long drive home from Stanford Medical Center (fun with shoulders and back!), Volko called and told me, rather casually, that he had a new game in the COIN series, and that it was almost ready for P500!! What?!?! That was stunning but awesome news to me, as Volko and I had just a couple months back laid out an overall strategic plan for the next couple years of COIN P500 additions, and I thought I had a good handle on what was coming. But an ANCIENTS COIN series game!?! Oh, MAN!!!! (Given that about half of our customer base loves ancient games, the “sales guy” part of me was drooling at the potential appeal of COIN doing Ancients.) Wow! It was a bonus that Volko said it was a co-design with his son Andrew, a young man I think very highly of, and one of the savviest COIN series players I’ve met. I think this father-son design team approach is just really cool. And I love seeing younger designers cutting their teeth in the hobby, especially with games that say “GMT” on the box.
So, after discussing all the details and weighing pros and cons (ok, there weren’t that many cons!), we decided to move Falling Sky to the front of the COIN series line and move back a couple other games that we thought we’d be adding later this summer (At least one of those you’ll probably still see on the list later this year.) The rest of the process went smoothly, and the rest of our team was as excited as I was to see this evolution in the COIN series.
Why do I want this game on our P500 list? OK, beyond the “doh! Volko!” aspect, I think this period is PERFECT for COIN! Also, I think that this is going to open up some potential COIN co-designers’ minds to other non-modern possibilities for the COIN series and that we may see some applications of this system to periods and situations that Volko and I never envisioned when we first discussed the possibility of this series several years ago.
If you’d like to read more information about Falling Sky or place a P500 order, please visit our Falling Sky P500 page. Thanks!
Enjoy the games!
Gene
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