Colonial Twilight is Volume 7 in the COIN series of games from GMT. It will be the first game in the series designed for two players. That alone has attracted much attention from fans of the series; in fact, it’s probably responsible for more attention than the subject matter of the game itself, the struggle of the nationalist Front de Liberation Nationale (FLN) against the French colonial authorities.
On the last day of the Consimworld Expo in Tempe AZ in May 2014, Mark Simonitch sat down with me and asked if I would be interested in designing a COIN system game on the Algerian War. As I was the guy who had designed the first game to be published on that war (Algeria: The War of Independence 1954-62, first published in 2000), and considering the influence of that game on Volko when he designed Andean Abyss, and my co-design of A Distant Plain with Volko, I of course said yes! By fall I had roughed in the design and was doing my own playtests; by the end of the year I was working with Jordan Kehrer, an experienced and very able developer. Jordan helped me to see vital concepts from another vantage point, and was always willing to throw ideas back and forth; I’ve been very pleased to work with him.
By spring 2015 we had the game in approximately its present state, and at the Consimworld Expo in June we showed our work to Gene…. And lo, Gene saw that it was good, and put it up for P500 the following month. The game took about 43 days to reach its trigger point, and as of this writing pre-orders stand at 939.
We’re still in playtesting and the artists are starting to work their magic, but it’s possible this game will be in players’ hands by the end of 2016 or early 2017. While everyone is waiting, I thought it would be helpful to talk about the design a bit.