Bear Trap

Bear Trap Designer Notes

The core design of Bear Trap is now done, and the two-player game is polished. So, in today’s article I thought I’d share some comments on my experience designing Bear Trap. Ideation I first thought of creating a game about the Soviet-Afghan War while teaching Military Ethics at university in 2013. I was drawn to […]

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Designer Blogs

Bear Trap Gets Two Short Scenarios, and More!

As highlighted in a previous InsideGMT article, Bear Trap is primarily a two-player game—but one which will come with a rich solo mode developed by the GMT One team. In this InsideGMT article, I want to quickly mention a few other things that make Bear Trap a complete package: two additional short scenarios, and tournament

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Designer Blogs, Scenarios/Variants

Resolving Combat in Bear Trap’s Solitaire System

When I began developing Bear Trap, it was already a tight and competitive two-player game, much like its spiritual ancestor Sekigahara. However, the designer P.R. Daniels had ambitions to go beyond this and include a solitaire mode that would allow a single player to enjoy the game by themself. Bear Trap is a block game

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Developer Notes, Examples of Play, Solitaire Systems

An Extended Example of Play: Or, How Insurgency and Soviet Atrocities are Represented in Bear Trap

In this InsideGMT article, we’ll play through a few turns of Bear Trap. The following playthrough is designed to demonstrate a few different aspects of the game, and to give you a basic sense of what it’s like to play—it’s not meant to be a demonstration of good play by the players. In what follows,

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Designer Blogs, Examples of Play

Cards in Bear Trap (Part II of II): Historical Notes on the Strategy Cards

In this InsideGMT article, I’ll give some historical comments on a few (but not all) of the strategy cards. I want to unpack the events and people at play behind these cards so you can better appreciate what they represent. But this is a high-level overview of the historical background, and detail here is sacrificed

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Designer Blogs

Cards in Bear Trap (Part I of II): Card Types, Force Pools, & Deck Composition

In past InsideGMT articles, we looked at the gameplay in Bear Trap and provided a simple combat example. Part of the asymmetry in Bear Trap emerges from the way the cards work. And so, in this InsideGMT article, I’ll explain how the how the different cards work as well as look at the force pools

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Designer Blogs

Gameplay Overview—How to Play Bear Trap

In this article, I’ll provide a high-level overview of the mechanics found in Bear Trap, and an explanation of the gameplay. This example of combat in a prior InsideGMT article will also help elucidate some of the explanations found here. Note that, for the sake of brevity, the rules aren’t described here in complete detail—for

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Designer Blogs

Resolving Combat in Bear Trap

In this InsideGMT article, I’ll walk you through a simple example of combat in Bear Trap. This should give you the flavor of the combat system in Bear Trap – as well as how it’s similar to, yet also quite different from, combat in Sekigahara. Because of the timescale over which Bear Trap is played,

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Designer Blogs